TheBlob2 Posted January 21, 2015 Share Posted January 21, 2015 (edited) its always annoyed me how fast you can draw your rifle. i mean you can draw your rifle just as fast as your handgun, which doesnt make sense to me. so i was wondering if anyone could make a mod that makes all the 2 handed rifles in the game slower to draw. thanks Edited January 21, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
devinpatterson Posted January 22, 2015 Share Posted January 22, 2015 Sure, we have an entry point for draw speed, (see the fastdraw perk) so we can speed it up or slow it down through a perk. Adding all the rifles (or other weapons you want to include) into a formlist and make a hidden perk, then you can change it to 50% or whatever speed your looking for. It's pretty straight forward. Shout (in this thread), in a few days, if no one picks up the request for you and if I have time I'll see if I can't put it together. I hope to do some modding over the weekend. Link to comment Share on other sites More sharing options...
TheBlob2 Posted January 22, 2015 Author Share Posted January 22, 2015 can you make it work the same way for npcs too? Link to comment Share on other sites More sharing options...
devinpatterson Posted January 22, 2015 Share Posted January 22, 2015 I'm not sure it would work with npcs, a lot of perks can't/won't, much less adding the perk to every npc Link to comment Share on other sites More sharing options...
TheBlob2 Posted January 23, 2015 Author Share Posted January 23, 2015 tell me devin, are you good with scripts? Link to comment Share on other sites More sharing options...
devinpatterson Posted January 24, 2015 Share Posted January 24, 2015 tell me devin, are you good with scripts? I understand how to apply many of the vanilla and NVSE functions to achieve the in game effects I want, but I wouldn't say I was particularly apt at scripting. In re: to the rifle animations; one of the reasons I proposed working through the perk is that we don't have many requests filled for new animations....unfortunately. However in this case it's much, much easier than a new animation from scratch and it would be the ideal way to address your problem. It would apply to all human actors (npc and player), as a simple animation replacement. So long story short, you may want to hold out for that. Link to comment Share on other sites More sharing options...
TheBlob2 Posted January 24, 2015 Author Share Posted January 24, 2015 about the scripting thing: how do you apply a script to all npcs in the same cell as the player every 10 seconds? Link to comment Share on other sites More sharing options...
devinpatterson Posted January 24, 2015 Share Posted January 24, 2015 about the scripting thing: how do you apply a script to all npcs in the same cell as the player every 10 seconds? You'd want a script *that* applies to all NPCs in the same cell (not "apply a script to all npcs"). That implies a quest script as an object script would imply a separate script for each actor. In addition quest scripts can execute every 10 seconds (or almost any period). You may find it difficult if your just begining scripting, but your going to have to do your homework. Check out ref walking in NVSE, and Lutana has a NVSE plugin getCellRefs. Link to comment Share on other sites More sharing options...
XDeathShotX Posted January 25, 2015 Share Posted January 25, 2015 What happens when you try to pull out a rifle as fast as you can a pistol in real life? This is purely out of curiousity and has nothing to do with your annoyance. Link to comment Share on other sites More sharing options...
TheBlob2 Posted January 25, 2015 Author Share Posted January 25, 2015 (edited) What happens when you try to pull out a rifle as fast as you can a pistol in real life? This is purely out of curiousity and has nothing to do with your annoyance. if you try to draw it quickly at a moment's notice in a combat situation you might stumble and drop it, and even if you do manage to draw it quickly without stumbling and manage to fire it without aiming, in that same amount of time with the handgun, you would have shot it while aiming. so in any situation with a rifle, a handgun would always be either equally as fast or faster in that same situation Edited January 25, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
Recommended Posts