reglov Posted January 21, 2015 Share Posted January 21, 2015 Hello, i am new to creating mods and this is why i have rather basic question. Can script be used while dialog with NPC is opened?I am writing mod to slow or pause game by hotkey during dialog, so I can translate all conversation. Is there a way to view 2 language translations at once? Link to comment Share on other sites More sharing options...
tomm434 Posted January 21, 2015 Share Posted January 21, 2015 Script can be run when player is in dialogue menuhttp://geck.bethsoft.com/index.php?title=MenuMode begin menumode 1009 if IsControlPressed 12 ;script endif endBut I have no idea how to stop the game completely. Have you tried hitting console button? Link to comment Share on other sites More sharing options...
reglov Posted January 21, 2015 Author Share Posted January 21, 2015 Have you tried hitting console button? Yes i tried console button, but then dialog is hidden Pause the game isnt necessary i can work with slowing it down. Link to comment Share on other sites More sharing options...
Hemingway308 Posted January 22, 2015 Share Posted January 22, 2015 Try firing a message box: MessageBoxEx $my_translation Link to comment Share on other sites More sharing options...
reglov Posted January 23, 2015 Author Share Posted January 23, 2015 If i created new quest, which starts at the start of game and assign this script below, would it open MessageBoxEx at every dialog in game or only in dialog in my new created quest? begin MenuMode 1009 if IsControlPressed 17 MessageBoxEx "This message will appear as a pop up box in game" endif end Link to comment Share on other sites More sharing options...
tomm434 Posted January 23, 2015 Share Posted January 23, 2015 Every dialogue in the game. Link to comment Share on other sites More sharing options...
reglov Posted January 23, 2015 Author Share Posted January 23, 2015 (edited) i have strange problem i wrote little test script to see results ScriptName slowgame int button begin MenuMode ; if IsControlPressed 17 ; MessageBoxEx "This message will appear as a pop up box in game" ; endif ; if IsControlPressed 18 ; MessageBoxEx "12121212This mess age will appear as a pop up box in game" asdasd ; endifasd ; MessageBoxEx "always" ShowMessage MyMessage if button != IsKeyPressed 49 ; N ; MessageBoxEx "IsKeyPressed" set button to IsKeyPressed 49 endif end but when i assign this script to quest, save .esp and reopen then quest has NONE script assigned i tried restart Windows, restart GECK, GECK up, run GECK with admin privilidges - none works Edited January 23, 2015 by reglov Link to comment Share on other sites More sharing options...
reglov Posted January 25, 2015 Author Share Posted January 25, 2015 (edited) Game shows dialog while in console "~", but keeps playing voice.Voice can be paused by going to pause menu "esc", but then dialog isnt visible.I found a way to get transparent pausemenu background, but still dialog isnt. Is there a way to keep dialog visible while in pausemenu?There is line in dialog_menu.xml <_DialogVisible> &false; </_DialogVisible> I see that similar trait is being set by script in oneHUD mod, but i cant find this trait in FalloutNV.ems file. Do You know how game changes it?I am searching through DarnUI and oneHUD mods to see xml changes and scripts, which controls such thing. Please help if somebody knows the answer. Thanks in advance. Edited January 25, 2015 by reglov Link to comment Share on other sites More sharing options...
iceman126 Posted December 7, 2015 Share Posted December 7, 2015 I'm also interested in the mod can pause the game during the dialog, so I can traslate the word I don't know. I think there are 2 ways to do it.1. remove the filter/mask in pause menu.2. pause the whole game by pressing a button(but no menu shows up). Does any one can give some suggestions?? Link to comment Share on other sites More sharing options...
Recommended Posts