snarfy Posted October 22, 2010 Share Posted October 22, 2010 Whenever I try to rebuild my bashed patch (selecting ANYTHING), I get the following error. Does anyone have any idea what the problem might be? I am using a lot of mods and their load orders appear to be in order, etc. Thanks Traceback (most recent call last): File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4917, in Execute patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO) File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15354, in buildPatch self.tes4.masters = self.getMastersUsed() File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 5127, in getMastersUsed masters = MasterSet(self.masterName) File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4998, in __getattr__ raise ArgumentError(_('Invalid top group type: ')+topType)ctypes.ArgumentError: Invalid top group type: masterName Link to comment Share on other sites More sharing options...
Smooth613 Posted October 22, 2010 Share Posted October 22, 2010 You need to post your Load Order also. Post it using Wrye Bash and copy paste EVERYTHING to this topic. To get your LO from Wrye Bash follow these steps. 1. Under your Mods tab right click on the Load Order header.2. Select List Mods3. Copy and Paste ALL of that here. By the error message I'm going to assume you have a missing or delinquent master. Then you're trying to import a feature to your Bashed Patch that calls on this master, therefor failing to build the patch. Post your LO from Wrye Bash so we can get more information. Link to comment Share on other sites More sharing options...
snarfy Posted October 27, 2010 Author Share Posted October 27, 2010 Thanks, here they are. I am still getting the error above when I try to rebuild bashed patch. The only things I have selected are "Import Cells", and then the "All Natural" mods. I am just trying to get Immersive Interiors working for now, so it's a very simple bashed patch. SI + Frans + MMM + Magick + Oblivion XP + Travellers + BetterCities + Unique LandRan load order through BOSS fairly recently. Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 All Natural Base.esm [Version 1.0] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 TamrielTravellers.esm [Version 1.39c] 08 Artifacts.esm 09 Better Cities Resources.esm [Version 4.7.1] 0A Open Cities Resources.esm [Version 3.5.3] 0B HorseCombatMaster.esm 0C Unofficial Oblivion Patch.esp [Version 3.2.0] 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0F Better Cities .esp 10 Natural_Habitat_by_Max_Tael.esp 11 All Natural.esp [Version 1.0] 12 All Natural - SI.esp [Version 1.0] 13 Immersive Interiors.esp [Version 0.7] 14 Immersive Interiors - Lights Addon.esp [Version 0.7] 15 Natural_Water_by_Max_Tael.esp 16 MIS Low Wind.esp 17 MIS New Sounds Optional Part.esp 18 Atmospheric Oblivion.esp 19 Storms & Sound.esp 1A All Natural - Real Lights.esp [Version 1.0] 1B Cities Alive At Night.esp 1C WindowLightingSystem.esp 1D Added Realistic NPC's v1.0.esp 1E Cats & Rats.esp 1F ClocksOfCyrodiil.esp 20 ES4_Alchemists Reference.esp 21 Fishing in Cyrodiil.esp 22 Goranga restaurant job.esp 23 P1DanywhereSittable.esp 24 Portable Campsite.esp 25 Purge Cell Buffers - Loading.esp [Version 1.0.0] 26 Regrowing Nirnroot - Normal Plant.esp [Version 1.01] 27 Living Economy.esp 28 Living Economy - Items.esp 29 moDem's City Life.esp 2A Crowded Roads Advanced.esp [Version 1.3] 2B ShadowbanishMap.esp 2C Pek_Painting_Exchanger.esp 2D MD_Saddle_Bags_Lite_v2.esp 2E MD_Saddle_Bags_Accessories.esp 2F HorseCommands.esp 30 MD_FasterHorseTurning.esp 31 Francesco's Optional Files.esp 32 Mart's Monster Mod for Fran.esp [Version 3.7b3p3] 33 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 34 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 35 Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3] 36 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 37 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 38 TamrielTravellers4MMM.esp [Version 1.39c] 39 Travellers4MMMHostileFactions.esp [Version 1.39c] 3A ShiveringIsleTravellers.esp [Version 1.39c] 3B ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] 3C kuerteeWanderingEncounters.esp 3D Friendly Fire for Frans.esp 3E Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3] 3F Cyrodiil transportation network 1.3.esp 40 Artifacts.esp 41 Ash's Odd Jobs.esp 42 Benirus Lair.esp 43 BHC_Expanded.esp [Version 1.2] 44 Castle_Highrock.esp 45 Cropsford Cottage.esp 46 Extended Imperial City Version 1.0.esp 47 FuseFruitMachine.esp [Version 1.0] 48 GoldenCrest.esp 49 LetThePeopleDrink.esp [Version 2.5] 4A ME_MERCENARIES.esp 4B Mercenaries.esp 4C Pinevale.esp 4D Region Revive - Lake Rumare.esp 4E Thievery.esp 4F VaultsofCyrodiilBC.esp 50 VHBloodlines 1.2.esp [Version 1.4] 51 Villages1.1.esp 52 Village of Lily 2.0.esp 53 White Tower v0.8.esp 54 RTT.esp 55 RTT-Weye Relocation Patch.esp [Version 2.0.1] 56 The Lost Spires.esp 57 AFK_Weye.esp [Version 2.1.Non-COBL] 58 Rumare-AFK_Weye Patch.esp [Version 2.0] 59 MannimarcoComplete.esp 5A Shadowcrest_Vineyard.esp 5B Faregyl.esp [Version 1.0.10] 5C xuldarkforest.esp [Version 1.0.5] 5D xulStendarrValley.esp [Version 1.2.2] 5E xulTheHeath.esp 5F XulEntiusGorge.esp 60 xulFallenleafEverglade.esp [Version 1.3.1] 61 xulColovianHighlands_EV.esp [Version 1.2.1] 62 xulChorrolHinterland.esp [Version 1.2.2] 63 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 64 xulBravilBarrowfields.esp [Version 1.3.2] 65 xulLushWoodlands.esp [Version 1.3] 66 xulAncientYews.esp [Version 1.4.3] 67 xulAncientRedwoods.esp [Version 1.6] 68 xulCloudtopMountains.esp [Version 1.0.3] 69 xulArriusCreek.esp [Version 1.1.3] 6A xulPatch_AY_AC.esp [Version 1.1] 6B xulRollingHills_EV.esp [Version 1.3.2] 6C xulPantherRiver.esp 6D xulRiverEthe.esp [Version 1.0.2] 6E xulBrenaRiverRavine.esp [Version 1.1] 6F xulImperialIsle.esp [Version 1.6.5] 70 xulBlackwoodForest.esp [Version 1.1.0] 71 xulCheydinhalFalls.esp [Version 1.0.1] 72 xulAspenWood.esp [Version 1.0.2] 73 xulSkingradOutskirts.esp [Version 1.0.1] 74 xulSnowdale.esp [Version 1.0] 75 Millstone_Farm.esp 76 OTEP - Aleswell.esp [Version 1.6] 77 Cliff_BetterLetters.esp [Version 1.1] 78 Dungeon Actors Have Torches 1.6 CT.esp 79 Exterior Actors Have Torches 1.3 CT.esp 7A P1DcandlesForKleptos.esp 7B Enhanced Vegetation [110%].esp 7C Alternative Start by Robert Evrae.esp 7D haz_encumbrance_x1.5.esp 7E SupremeMagicka.esp [Version 0.90] 7F SM_ShiveringIsles.esp [Version 0.86] 80 SM_MMM.esp [Version 0.89] 81 SM_EnchantStaff.esp [Version 0.80] 82 SM_UnlockSpells.esp [Version 0.70] 83 SM_Scrolls.esp [Version 0.84] 84 SM_SigilStone.esp [Version 0.83] 85 MidasSpells.esp 86 Syc_AtHomeAlchemy_No_Bounty_v2.esp 87 SM Combat Hide.esp [Version 1.2] 88 300ft_crime_detection-7319.esp 89 Enhanced Grabbing.esp [Version 0.5] 8A Oblivion XP.esp [Version 4.1.5] 8B Better Cities Full.esp [Version 4.7.0] 8C Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0] 8D Better Cities - Ruined Tail's Tale.esp [Version 4.7.0] 8E Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.7.0] 8F Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0] 90 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.7.0] 91 Better Cities - Thievery.esp [Version 4.7.0] 92 Better Cities - VHBloodlines.esp [Version 4.7.0] 93 Better Cities - VWD of the IC.esp [Version 4.7.0] 94 Better Imperial City.esp [Version 4.7.0] 95 Better Imperial City FPS Patch.esp [Version 4.7.0] 96 Better Cities - The Lost Spires.esp [Version 4.7.0] 97 Better Cities Full FPS Patch.esp [Version 4.7.0] 98 Francesco's day lenght rescale 1-16.esp 99 The Fast Travel Mod.esp 9A Valuable Art.esp [Version 1.0] 9B Quilts_WoolBlankets.esp 9C Oblivion Citadel Door Fix.esp 9D Deadly Reflex 5 - Timed block and 150% damage.esp 9E DeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
Smooth613 Posted October 27, 2010 Share Posted October 27, 2010 First things first. What version of Wrye Bash do you have? You should only be using Wrye Bash 287 or 290. Both are considered stable and functional. If you're using any other version update and then try to build your patch. If you have one of the mentioned stable versions continue on. Next; I don't even see your Bashed Patch in your Load Order? Try building a patch with a different option selected. Try > Import Actors > Unofficial Oblivion Patch > Build - Does the patch fail regardless of what you have selected? I see your install path is within Program Files x86. With Win 7 and Vista, UAC can cause problems when files within Program files are altered by another program. I'm not sure this is an issue for you since you have many mods working at this installation path. But just want to mention it to cover all bases. You may want to install outside of Program Files, such as C:\Games\Oblivion. Some links for additional information below. TES4POSItive Bashed Patch -- Great site, be sure to bookmark this if you haven't already. Use the nav bar to go to the Home page. Wrye Bash Official Thread Great source of information and all the latest news. Browse through the previous topics for more information and other users problems and fixes. I'm sure at least one other person has had your problem. You can find the previous thread linked at the top of the current. I suggest posting your issue in the above thread for better help. A dev can help you with the bug dump more so than I can. Link to comment Share on other sites More sharing options...
snarfy Posted October 27, 2010 Author Share Posted October 27, 2010 I got it to work! I had been using Wrye Bash 289. Upgraded to 290 and everything magically worked. Thanks for all of the help. Very kind of you to assist others here! Link to comment Share on other sites More sharing options...
Smooth613 Posted October 27, 2010 Share Posted October 27, 2010 No problem, glad you got it working. For reference - Buggy version of Wrye Bash (288 and 289) was the culprit. Link to comment Share on other sites More sharing options...
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