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Bashed Patch Error


snarfy

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Whenever I try to rebuild my bashed patch (selecting ANYTHING), I get the following error.

Does anyone have any idea what the problem might be? I am using a lot of mods and their load orders appear to be in order, etc.

 

Thanks

 

 

 

Traceback (most recent call last):

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4917, in Execute

patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15354, in buildPatch

self.tes4.masters = self.getMastersUsed()

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 5127, in getMastersUsed

masters = MasterSet(self.masterName)

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4998, in __getattr__

raise ArgumentError(_('Invalid top group type: ')+topType)

ctypes.ArgumentError: Invalid top group type: masterName

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You need to post your Load Order also. Post it using Wrye Bash and copy paste EVERYTHING to this topic. To get your LO from Wrye Bash follow these steps.

 

1. Under your Mods tab right click on the Load Order header.

2. Select List Mods

3. Copy and Paste ALL of that here.

 

By the error message I'm going to assume you have a missing or delinquent master. Then you're trying to import a feature to your Bashed Patch that calls on this master, therefor failing to build the patch. Post your LO from Wrye Bash so we can get more information.

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Thanks, here they are. I am still getting the error above when I try to rebuild bashed patch.

 

The only things I have selected are "Import Cells", and then the "All Natural" mods. I am just trying to get Immersive Interiors working for now, so it's a very simple bashed patch.

 

SI + Frans + MMM + Magick + Oblivion XP + Travellers + BetterCities + Unique Land

Ran load order through BOSS fairly recently.

 

 

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First things first. What version of Wrye Bash do you have? You should only be using Wrye Bash 287 or 290. Both are considered stable and functional. If you're using any other version update and then try to build your patch. If you have one of the mentioned stable versions continue on.

 

Next; I don't even see your Bashed Patch in your Load Order?

 

Try building a patch with a different option selected. Try > Import Actors > Unofficial Oblivion Patch > Build - Does the patch fail regardless of what you have selected?

 

I see your install path is within Program Files x86. With Win 7 and Vista, UAC can cause problems when files within Program files are altered by another program. I'm not sure this is an issue for you since you have many mods working at this installation path. But just want to mention it to cover all bases. You may want to install outside of Program Files, such as C:\Games\Oblivion.

 

Some links for additional information below.

 

TES4POSItive Bashed Patch -- Great site, be sure to bookmark this if you haven't already. Use the nav bar to go to the Home page.

 

Wrye Bash Official Thread Great source of information and all the latest news. Browse through the previous topics for more information and other users problems and fixes. I'm sure at least one other person has had your problem. You can find the previous thread linked at the top of the current.

 

I suggest posting your issue in the above thread for better help. A dev can help you with the bug dump more so than I can.

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