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Bashed Patch Error


snarfy

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Whenever I try to rebuild my bashed patch (selecting ANYTHING), I get the following error.

Does anyone have any idea what the problem might be? I am using a lot of mods and their load orders appear to be in order, etc.

 

Thanks

 

 

 

Traceback (most recent call last):

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4917, in Execute

patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15354, in buildPatch

self.tes4.masters = self.getMastersUsed()

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 5127, in getMastersUsed

masters = MasterSet(self.masterName)

File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4998, in __getattr__

raise ArgumentError(_('Invalid top group type: ')+topType)

ctypes.ArgumentError: Invalid top group type: masterName

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You need to post your Load Order also. Post it using Wrye Bash and copy paste EVERYTHING to this topic. To get your LO from Wrye Bash follow these steps.

 

1. Under your Mods tab right click on the Load Order header.

2. Select List Mods

3. Copy and Paste ALL of that here.

 

By the error message I'm going to assume you have a missing or delinquent master. Then you're trying to import a feature to your Bashed Patch that calls on this master, therefor failing to build the patch. Post your LO from Wrye Bash so we can get more information.

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Thanks, here they are. I am still getting the error above when I try to rebuild bashed patch.

 

The only things I have selected are "Import Cells", and then the "All Natural" mods. I am just trying to get Immersive Interiors working for now, so it's a very simple bashed patch.

 

SI + Frans + MMM + Magick + Oblivion XP + Travellers + BetterCities + Unique Land

Ran load order through BOSS fairly recently.

 

 

Active Mod Files:
00  Oblivion.esm
01  Jog_X_Mod.esm
02  All Natural Base.esm  [Version 1.0]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
05  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]
06  Mart's Monster Mod.esm  [Version 3.7b3p3]
07  TamrielTravellers.esm  [Version 1.39c]
08  Artifacts.esm
09  Better Cities Resources.esm  [Version 4.7.1]
0A  Open Cities Resources.esm  [Version 3.5.3]
0B  HorseCombatMaster.esm
0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0D  DLCShiveringIsles.esp
0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0F  Better Cities .esp
10  Natural_Habitat_by_Max_Tael.esp
11  All Natural.esp  [Version 1.0]
12  All Natural - SI.esp  [Version 1.0]
13  Immersive Interiors.esp  [Version 0.7]
14  Immersive Interiors - Lights Addon.esp  [Version 0.7]
15  Natural_Water_by_Max_Tael.esp
16  MIS Low Wind.esp
17  MIS New Sounds Optional Part.esp
18  Atmospheric Oblivion.esp
19  Storms & Sound.esp
1A  All Natural - Real Lights.esp  [Version 1.0]
1B  Cities Alive At Night.esp
1C  WindowLightingSystem.esp
1D  Added Realistic NPC's v1.0.esp
1E  Cats & Rats.esp
1F  ClocksOfCyrodiil.esp
20  ES4_Alchemists Reference.esp
21  Fishing in Cyrodiil.esp
22  Goranga restaurant job.esp
23  P1DanywhereSittable.esp
24  Portable Campsite.esp
25  Purge Cell Buffers - Loading.esp  [Version 1.0.0]
26  Regrowing Nirnroot - Normal Plant.esp  [Version 1.01]
27  Living Economy.esp
28  Living Economy - Items.esp
29  moDem's City Life.esp
2A  Crowded Roads Advanced.esp  [Version 1.3]
2B  ShadowbanishMap.esp
2C  Pek_Painting_Exchanger.esp
2D  MD_Saddle_Bags_Lite_v2.esp
2E  MD_Saddle_Bags_Accessories.esp
2F  HorseCommands.esp
30  MD_FasterHorseTurning.esp
31  Francesco's Optional Files.esp
32  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]
33  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
34  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
35  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp  [Version 3.7b3p3]
36  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
37  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
38  TamrielTravellers4MMM.esp  [Version 1.39c]
39  Travellers4MMMHostileFactions.esp  [Version 1.39c]
3A  ShiveringIsleTravellers.esp  [Version 1.39c]
3B  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
3C  kuerteeWanderingEncounters.esp
3D  Friendly Fire for Frans.esp
3E  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]
3F  Cyrodiil transportation network 1.3.esp
40  Artifacts.esp
41  Ash's Odd Jobs.esp
42  Benirus Lair.esp
43  BHC_Expanded.esp  [Version 1.2]
44  Castle_Highrock.esp
45  Cropsford Cottage.esp
46  Extended Imperial City Version 1.0.esp
47  FuseFruitMachine.esp  [Version 1.0]
48  GoldenCrest.esp
49  LetThePeopleDrink.esp  [Version 2.5]
4A  ME_MERCENARIES.esp
4B  Mercenaries.esp
4C  Pinevale.esp
4D  Region Revive - Lake Rumare.esp
4E  Thievery.esp
4F  VaultsofCyrodiilBC.esp
50  VHBloodlines 1.2.esp  [Version 1.4]
51  Villages1.1.esp
52  Village of Lily 2.0.esp
53  White Tower v0.8.esp
54  RTT.esp
55  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
56  The Lost Spires.esp
57  AFK_Weye.esp  [Version 2.1.Non-COBL]
58  Rumare-AFK_Weye Patch.esp  [Version 2.0]
59  MannimarcoComplete.esp
5A  Shadowcrest_Vineyard.esp
5B  Faregyl.esp  [Version 1.0.10]
5C  xuldarkforest.esp  [Version 1.0.5]
5D  xulStendarrValley.esp  [Version 1.2.2]
5E  xulTheHeath.esp
5F  XulEntiusGorge.esp
60  xulFallenleafEverglade.esp  [Version 1.3.1]
61  xulColovianHighlands_EV.esp  [Version 1.2.1]
62  xulChorrolHinterland.esp  [Version 1.2.2]
63  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
64  xulBravilBarrowfields.esp  [Version 1.3.2]
65  xulLushWoodlands.esp  [Version 1.3]
66  xulAncientYews.esp  [Version 1.4.3]
67  xulAncientRedwoods.esp  [Version 1.6]
68  xulCloudtopMountains.esp  [Version 1.0.3]
69  xulArriusCreek.esp  [Version 1.1.3]
6A  xulPatch_AY_AC.esp  [Version 1.1]
6B  xulRollingHills_EV.esp  [Version 1.3.2]
6C  xulPantherRiver.esp
6D  xulRiverEthe.esp  [Version 1.0.2]
6E  xulBrenaRiverRavine.esp  [Version 1.1]
6F  xulImperialIsle.esp  [Version 1.6.5]
70  xulBlackwoodForest.esp  [Version 1.1.0]
71  xulCheydinhalFalls.esp  [Version 1.0.1]
72  xulAspenWood.esp  [Version 1.0.2]
73  xulSkingradOutskirts.esp  [Version 1.0.1]
74  xulSnowdale.esp  [Version 1.0]
75  Millstone_Farm.esp
76  OTEP - Aleswell.esp  [Version 1.6]
77  Cliff_BetterLetters.esp  [Version 1.1]
78  Dungeon Actors Have Torches 1.6 CT.esp
79  Exterior Actors Have Torches 1.3 CT.esp
7A  P1DcandlesForKleptos.esp
7B  Enhanced Vegetation [110%].esp
7C  Alternative Start by Robert Evrae.esp
7D  haz_encumbrance_x1.5.esp
7E  SupremeMagicka.esp  [Version 0.90]
7F  SM_ShiveringIsles.esp  [Version 0.86]
80  SM_MMM.esp  [Version 0.89]
81  SM_EnchantStaff.esp  [Version 0.80]
82  SM_UnlockSpells.esp  [Version 0.70]
83  SM_Scrolls.esp  [Version 0.84]
84  SM_SigilStone.esp  [Version 0.83]
85  MidasSpells.esp
86  Syc_AtHomeAlchemy_No_Bounty_v2.esp
87  SM Combat Hide.esp  [Version 1.2]
88  300ft_crime_detection-7319.esp
89  Enhanced Grabbing.esp  [Version 0.5]
8A  Oblivion XP.esp  [Version 4.1.5]
8B  Better Cities Full.esp  [Version 4.7.0]
8C  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]
8D  Better Cities - Ruined Tail's Tale.esp  [Version 4.7.0]
8E  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]
8F  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]
90  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]
91  Better Cities - Thievery.esp  [Version 4.7.0]
92  Better Cities - VHBloodlines.esp  [Version 4.7.0]
93  Better Cities - VWD of the IC.esp  [Version 4.7.0]
94  Better Imperial City.esp  [Version 4.7.0]
95  Better Imperial City FPS Patch.esp  [Version 4.7.0]
96  Better Cities - The Lost Spires.esp  [Version 4.7.0]
97  Better Cities Full FPS Patch.esp  [Version 4.7.0]
98  Francesco's day lenght rescale 1-16.esp
99  The Fast Travel Mod.esp
9A  Valuable Art.esp  [Version 1.0]
9B  Quilts_WoolBlankets.esp
9C  Oblivion Citadel Door Fix.esp
9D  Deadly Reflex 5 - Timed block and 150% damage.esp
9E  DeadlyReflex 5 - Combat Moves.esp

 

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First things first. What version of Wrye Bash do you have? You should only be using Wrye Bash 287 or 290. Both are considered stable and functional. If you're using any other version update and then try to build your patch. If you have one of the mentioned stable versions continue on.

 

Next; I don't even see your Bashed Patch in your Load Order?

 

Try building a patch with a different option selected. Try > Import Actors > Unofficial Oblivion Patch > Build - Does the patch fail regardless of what you have selected?

 

I see your install path is within Program Files x86. With Win 7 and Vista, UAC can cause problems when files within Program files are altered by another program. I'm not sure this is an issue for you since you have many mods working at this installation path. But just want to mention it to cover all bases. You may want to install outside of Program Files, such as C:\Games\Oblivion.

 

Some links for additional information below.

 

TES4POSItive Bashed Patch -- Great site, be sure to bookmark this if you haven't already. Use the nav bar to go to the Home page.

 

Wrye Bash Official Thread Great source of information and all the latest news. Browse through the previous topics for more information and other users problems and fixes. I'm sure at least one other person has had your problem. You can find the previous thread linked at the top of the current.

 

I suggest posting your issue in the above thread for better help. A dev can help you with the bug dump more so than I can.

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