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New Health System Idea


shayferal

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My idea is to incorporate a "bleeding" system along side the normal health system where the primary damage to the player's health is through blood loss. The more you get shot the more you bleed, the more you bleed the quicker your health depletes. The amount of blood loss would be determined by the caliber of weapon (or damage), where you are shot, whether the shot was critical, and crippled limbs.

 

A basic example would be if the player gets shot, and the shot isn't critical the player may suffer minimal initial damage and a short bleeding penalty. If the shot is critical the player will suffer more initial damage and a harsher persistent bleeding penalty until the player applies first aid.

 

The difference in initial non-critical damage between the weapons would be negligible, the real difference in damage to a player's health will be the bleeding damage and critical damage caused by each weapon. Higher caliber weapons will have a higher chance to cause critical damage, and more of it; along with the use of hollow points.

 

An example:

 

A non-critical shot from a 9MM would do 3 points of bleeding damage for 5 seconds

 

But a critical shot from a 9MM would do 8 points initial damage, and 6 points of continuous bleeding damage until the player applies first aid or seeks medical attention.

 

A non-critical shot from a .44 Magnum would do 7 points of bleeding damage for 5 seconds

 

But a critical shot from a .44 Magnum would do 18 points of initial damage and 14 points of continuous bleeding damage until the player applies first aid or seeks medical attention.

 

Being shot in the arms or legs would do less damage, and being shot in a crippled limb would do more.

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Healing wounds and restoring health:

 

Stimpacks and Superstimpacks would be re-purposed as quick but temporary fixes to a serious problem, depending on the player's medical skill these items would slow down or stop bleeding for a short time, but not provide a health boost.

 

Using a doctors bag would stop all bleeding (and fix limbs), and depending on player's medical skill; restore an amount of health.

 

Visiting a doctor would fully restore the player.

 

Bloodpacks would restore health based on the player's medical skill

 

Lastly, the player will be able to regenerate health over time providing they keep themselves fed and hydrated.

 

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So, that's my idea. Thoughts? Suggestions?

Edited by shayferal
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