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GECK will not save scripts


blakfyre

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  On 10/31/2010 at 10:28 AM, Oes10 said:

There is a fix for NV Geck regarding the issue of script errors not showing up.

 

1.) Download the zip "ScriptError1.zip" attached to this post

 

2.) Unzip and place the files (NVGeckExt.dll and NVGeckLoader.exe) in your NV root folder (not data or anything else..)

 

3.) Launch GECK through the "NVGeckLoader.exe"

 

4.) Enjoy your errors again. :)

 

Very nice! Thx

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  • 2 weeks later...
  On 10/31/2010 at 10:05 AM, maximusnz said:

Yep Im having the same problem...

 

Half a solution to find your errors in your script could be to write the same script in the FO3 Geck, and hit save.. Any errors will then show up..

 

Where Im stuck is even though it tells me error on line 11, all I have done is used a script from a mod in FO3, and changed the naming convention to suit my mod.. so I cant see where the error is..

 

kudos, for you been waiting and trying to fin this

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  • 8 months later...
  On 11/2/2010 at 7:55 PM, FutureVisions said:
  On 10/31/2010 at 10:28 AM, Oes10 said:

There is a fix for NV Geck regarding the issue of script errors not showing up.

 

1.) Download the zip "ScriptError1.zip" attached to this post

 

2.) Unzip and place the files (NVGeckExt.dll and NVGeckLoader.exe) in your NV root folder (not data or anything else..)

 

3.) Launch GECK through the "NVGeckLoader.exe"

 

4.) Enjoy your errors again. :)

 

Very nice! Thx

 

I did this, and it still will not save :( any ideas for help?

 

All I have is

 

scn CaliberStartupRhinoSuperQuestScript

 

begin GameMode

 

and it won't save :/

it saves the script name line but once i add the begin GameMode it won't save. is there an error there?

Edited by LongRaider
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