hlvr Posted October 23, 2010 Share Posted October 23, 2010 Hi! I've lately been customizing the BTmod into my personal preferences. One part that I specifically want is to make all hp/fatigue/magicka bars go away. I also want to move the compass and the weapon icons to use the blank space, which is left from the bars' disappearence. I have successfully done those two things, BUT, here comes the problem: When you move (or disable) the HUD, just like I've done, you get... some other problems.More specifically, when you're in "menu-mode" the weapon, spell and hp/magicka/fatigue bars are empty. Here are two screenshots. The first shows how it looks in normal mode. The second shows how it looks in menu mode, just in case I've explained something poorly. http://img64.imageshack.us/f/screenshot191l.jpg/http://img4.imageshack.us/f/screenshot190v.jpg/ So... this really bugs me. I tried to solve the problem, and found something interesting in this file (hud_main_menu.xml) from the BTmod: Data\menus\main\hud_main_menu.xml It says the following (prepare yourself for a long text): <!-------------------------------------------------------------------------------------- GRAPHIC REPLACEMENTS---------------------------------------------------------------------------------------- BEIDER COMMENT This is something i added so you can still have images in your menu even if you move your original icons away. The most code here is in the visibility tag, it will only show if menu is open and you enabled it from the config. --> <image name="hudmain_Magic_Icon_rep"> <id> 6 </id> <filename> <copy src="hudmain_Magic_Icon" trait="filename"/> </filename> <depth> 1 </depth> <width> 63 </width> <height> 63 </height> <x> 324 </x> <y> 5 </y> <alpha> 255 </alpha> <visible> <copy src="HUDMainMenu" trait="user3"/> <eq> 0 </eq> <and> <copy src="Imp_UI_Settings" trait="_magiciconr"/> <eq> 2 </eq> </and> </visible> </image> <image name="hudmain_Weapon_Icon_rep"> <id> 5 </id> <filename> <copy src="hudmain_Weapon_Icon" trait="filename"/> </filename> <depth> 1 </depth> <width> 63 </width> <height> 63 </height> <x> 229 </x> <y> 5 </y> <alpha> 255 </alpha> <visible> <copy src="HUDMainMenu" trait="user3"/> <eq> 0 </eq> <and> <copy src="Imp_UI_Settings" trait="_wepiconr"/> <eq> 2 </eq> </and> </visible> </image> <image name="hudmain_health_empty_rep"> <filename> <copy src="hudmain_health_empty" trait="filename"/> </filename> <depth> 1 </depth> <width> 189 </width> <height> 16 </height> <locus> &true; </locus> <x> 0 </x> <y> 12 </y> <visible> <copy src="HUDMainMenu" trait="user3"/> <eq> 0 </eq> <and> <copy src="Imp_UI_Settings" trait="_barsiconr"/> <eq> 2 </eq> </and> </visible> <image name="hudmain_health_full_rep"> <ID> 2 </ID> <locus> &true; </locus> <filename> <copy src="hudmain_health_full" trait="filename"/> </filename> <depth> 1 </depth> <visible> <copy src="parent()" trait="visible"/> </visible> <width> 163 </width> <height> 11 </height> <x> 13 </x> <y> 1 </y> </image> </image> <image name="hudmain_magic_empty_rep"> <filename> <copy src="hudmain_magic_empty" trait="filename"/> </filename> <depth> 1 </depth> <width> 189 </width> <height> 16 </height> <locus> &true; </locus> <x> 0 </x> <y> 30 </y> <visible> <copy src="HUDMainMenu" trait="user3"/> <eq> 0 </eq> <and> <copy src="Imp_UI_Settings" trait="_barsiconr"/> <eq> 2 </eq> </and> </visible> <image name="hudmain_magic_full_rep"> <ID> 2 </ID> <locus> &true; </locus> <filename> <copy src="hudmain_magic_full" trait="filename"/> </filename> <depth> 1 </depth> <visible> <copy src="parent()" trait="visible"/> </visible> <width> 163 </width> <height> 11 </height> <x> 13 </x> <y> 1 </y> </image> </image> <image name="hudmain_fatigue_empty_rep"> <filename> <copy src="hudmain_fatigue_empty" trait="filename"/> </filename> <depth> 1 </depth> <width> 189 </width> <height> 16 </height> <locus> &true; </locus> <x> 0 </x> <y> 48 </y> <visible> <copy src="HUDMainMenu" trait="user3"/> <eq> 0 </eq> <and> <copy src="Imp_UI_Settings" trait="_barsiconr"/> <eq> 2 </eq> </and> </visible> <image name="hudmain_fatigue_full_rep"> <ID> 2 </ID> <locus> &true; </locus> <filename> <copy src="hudmain_fatigue_full" trait="filename"/> </filename> <depth> 1 </depth> <visible> <copy src="parent()" trait="visible"/> </visible> <width> 163 </width> <height> 11 </height> <x> 13 </x> <y> 1 </y> </image> </image> <image name="hudmain_compass_heading_rep"> <id> 14 </id> <filename> <copy src="hudmain_compass_heading" trait="filename"/></filename> <depth> 3 </depth> <width> 180 </width> <height> 62 </height> <visible> <copy src="HUDMainMenu" trait="user3"/> <eq> 0 </eq> <and> <copy src="Imp_UI_Settings" trait="_compiconr"/> <eq> 2 </eq> </and> </visible> <x> 435 </x> <y> 3 </y> </image> Now, pay attention to the part where it says "BEIDER COMMENT This is something i added so you can still have images in your menu even if you move your original icons away. The most code here is in the visibility tag, it will only show if menu is open and you enabled it from the config." Supposedly, this section should somehow fix the very problem I have. BUT, I don't understand how! For instance, how do I enable it from the "config"? What config? :huh: If anyone can help me with this problem... or issue... or misunderstanding, I'd be VERY HAPPY :woot: I apologize for such a long text. hlvr Link to comment Share on other sites More sharing options...
hlvr Posted October 23, 2010 Author Share Posted October 23, 2010 I solved the problem, ... funny, just like a minut after I wrote this. I found the line "Menu Replacements" in the hudmainmenu_config.xml and changed the values to true. Hope no one used their time reading this Link to comment Share on other sites More sharing options...
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