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BTmod HUD question


hlvr

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Hi!

 

I've lately been customizing the BTmod into my personal preferences. One part that I specifically want is to make all hp/fatigue/magicka bars go away. I also want to move the compass and the weapon icons to use the blank space, which is left from the bars' disappearence.

 

I have successfully done those two things, BUT, here comes the problem:

 

When you move (or disable) the HUD, just like I've done, you get... some other problems.

More specifically, when you're in "menu-mode" the weapon, spell and hp/magicka/fatigue bars are empty.

 

 

Here are two screenshots. The first shows how it looks in normal mode. The second shows how it looks in menu mode, just in case I've explained something poorly.

 

http://img64.imageshack.us/f/screenshot191l.jpg/

http://img4.imageshack.us/f/screenshot190v.jpg/

 

 

 

So... this really bugs me. I tried to solve the problem, and found something interesting in this file (hud_main_menu.xml) from the BTmod:

 

Data\menus\main\hud_main_menu.xml

 

It says the following (prepare yourself for a long text):

 

<!--------------------------------------------------------------------------------------

GRAPHIC REPLACEMENTS

----------------------------------------------------------------------------------------

 

BEIDER COMMENT

This is something i added so you can still have images in your menu even if

you move your original icons away.

 

The most code here is in the visibility tag, it will only show if menu is open

and you enabled it from the config.

-->

 

<image name="hudmain_Magic_Icon_rep">

<id> 6 </id>

<filename> <copy src="hudmain_Magic_Icon" trait="filename"/> </filename>

<depth> 1 </depth>

<width> 63 </width>

<height> 63 </height>

<x> 324 </x>

<y> 5 </y>

<alpha> 255 </alpha>

<visible>

<copy src="HUDMainMenu" trait="user3"/>

<eq> 0 </eq>

<and>

<copy src="Imp_UI_Settings" trait="_magiciconr"/>

<eq> 2 </eq>

</and>

</visible>

</image>

 

<image name="hudmain_Weapon_Icon_rep">

<id> 5 </id>

<filename> <copy src="hudmain_Weapon_Icon" trait="filename"/> </filename>

<depth> 1 </depth>

<width> 63 </width>

<height> 63 </height>

<x> 229 </x>

<y> 5 </y>

<alpha> 255 </alpha>

<visible>

<copy src="HUDMainMenu" trait="user3"/>

<eq> 0 </eq>

<and>

<copy src="Imp_UI_Settings" trait="_wepiconr"/>

<eq> 2 </eq>

</and>

</visible>

</image>

 

<image name="hudmain_health_empty_rep">

<filename> <copy src="hudmain_health_empty" trait="filename"/> </filename>

<depth> 1 </depth>

<width> 189 </width>

<height> 16 </height>

<locus> &true; </locus>

<x> 0 </x>

<y> 12 </y>

<visible>

<copy src="HUDMainMenu" trait="user3"/>

<eq> 0 </eq>

<and>

<copy src="Imp_UI_Settings" trait="_barsiconr"/>

<eq> 2 </eq>

</and>

</visible>

 

<image name="hudmain_health_full_rep">

<ID> 2 </ID>

<locus> &true; </locus>

<filename> <copy src="hudmain_health_full" trait="filename"/> </filename>

<depth> 1 </depth>

<visible> <copy src="parent()" trait="visible"/> </visible>

<width> 163 </width>

<height> 11 </height>

<x> 13 </x>

<y> 1 </y>

</image>

</image>

 

<image name="hudmain_magic_empty_rep">

<filename> <copy src="hudmain_magic_empty" trait="filename"/> </filename>

<depth> 1 </depth>

<width> 189 </width>

<height> 16 </height>

<locus> &true; </locus>

<x> 0 </x>

<y> 30 </y>

<visible>

<copy src="HUDMainMenu" trait="user3"/>

<eq> 0 </eq>

<and>

<copy src="Imp_UI_Settings" trait="_barsiconr"/>

<eq> 2 </eq>

</and>

</visible>

 

<image name="hudmain_magic_full_rep">

<ID> 2 </ID>

<locus> &true; </locus>

<filename> <copy src="hudmain_magic_full" trait="filename"/> </filename>

<depth> 1 </depth>

<visible> <copy src="parent()" trait="visible"/> </visible>

<width> 163 </width>

<height> 11 </height>

<x> 13 </x>

<y> 1 </y>

</image>

</image>

 

<image name="hudmain_fatigue_empty_rep">

<filename> <copy src="hudmain_fatigue_empty" trait="filename"/> </filename>

<depth> 1 </depth>

<width> 189 </width>

<height> 16 </height>

<locus> &true; </locus>

<x> 0 </x>

<y> 48 </y>

<visible>

<copy src="HUDMainMenu" trait="user3"/>

<eq> 0 </eq>

<and>

<copy src="Imp_UI_Settings" trait="_barsiconr"/>

<eq> 2 </eq>

</and>

</visible>

 

<image name="hudmain_fatigue_full_rep">

<ID> 2 </ID>

<locus> &true; </locus>

<filename> <copy src="hudmain_fatigue_full" trait="filename"/> </filename>

<depth> 1 </depth>

<visible> <copy src="parent()" trait="visible"/> </visible>

<width> 163 </width>

<height> 11 </height>

<x> 13 </x>

<y> 1 </y>

</image>

</image>

 

<image name="hudmain_compass_heading_rep">

<id> 14 </id>

<filename> <copy src="hudmain_compass_heading" trait="filename"/></filename>

<depth> 3 </depth>

<width> 180 </width>

<height> 62 </height>

<visible>

<copy src="HUDMainMenu" trait="user3"/>

<eq> 0 </eq>

<and>

<copy src="Imp_UI_Settings" trait="_compiconr"/>

<eq> 2 </eq>

</and>

</visible>

<x> 435 </x>

<y> 3 </y>

</image>

 

 

 

 

Now, pay attention to the part where it says

"BEIDER COMMENT

This is something i added so you can still have images in your menu even if

you move your original icons away.

 

The most code here is in the visibility tag, it will only show if menu is open

and you enabled it from the config."

 

Supposedly, this section should somehow fix the very problem I have. BUT, I don't understand how!

For instance, how do I enable it from the "config"? What config? :huh:

 

If anyone can help me with this problem... or issue... or misunderstanding, I'd be VERY HAPPY :woot:

 

I apologize for such a long text.

 

hlvr

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I solved the problem, ... funny, just like a minut after I wrote this.

 

I found the line "Menu Replacements" in the hudmainmenu_config.xml and changed the values to true. Hope no one used their time reading this

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