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More love for the melee/unarmed pacifist


Geeves83

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I've always been a big fan of the melee/pacifist character, and I love how in NV they added some extra moves for both the unarmed and melee attacks. The only problem is that all of the attacks seem to have pretty unimaginative effects. Extra damage, knockdown, etc. Changing the effects for melee weapons in the GECK is pretty easy, but the unarmed attacks I can't even find mention of in the GECK. It would be awesome to be able to add a repetoire of unarmed moves and melee moves to choose from, and with varied effects like knock outs/fatigue damage, disarming an opponent, disabling limbs, etc.

 

Think about it; how cool would it be to be fighting three guys, one with a gun, and two others with melee weapons, go into VATS, attack and disarm the guy with the gun, attack the closest melee fighter and knock him out, then turn the recently liberated gun on the thirds kneecaps and watch as he limps away in terror.

 

Another thing that would be great is if people stayed out for longer and you could loot unconscious bodies. That's one thing I loved about the first 2 fallouts; Knocking people out with a good crit to the head, and taking all of their stuff. It's irritating in NV when you knock someone out, continue on to dispatch his buddies, then have him wake up 10 seconds later with all of his gear, shooting you in the back. You can adjust the minimum fatigue values in the game settings to allow for long knockouts, but then of course you still have to inflict that much fatigue damage on someone to keep them out for any period of time. Thats the tricky part.

 

Lastly, and probably one of the more ambitious things, is being able to add some scripting that allows you to rob and loot stuff from people who are fleeing. The way I see it, they lost the will to fight and will most likely happily part with some of their belongings in order to convince you to leave them alone. It's also another way to render someone mostly harmless without killing them outright.

 

Does this sound good to anyone but me? I've been playing/modding FO3 for the last year, hoping some decent unarmed and pacifist mods would make an appearance, and there are a few, but they definitely don't seem too popular as far as I can tell. Maybe I'm just weird <shrug>. I usually don't even play a purely pacifist character; it's just nice to have the option, I guess. I'm trying to find a way to do this, but the more I get into it, the bigger an undertaking it appears to be. I'm not a very good scripter or modder, though I'll continue to try it out. If anybody did do something like this, or even had any ideas or advice to add, it would be awesome.

 

Thanks

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Great post. I never did pacifist playthrought of any previous fallout games, but it was really fun and challening in Deus Ex. I haven't played F:NV that much yet, is there any tazer guns or other non-lethal weapons in game? I would love to make paficist playthoruht in this game too.
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Tazer gun might be possible to make, since it's basically just a medium distance one-shot knockdown gun. There are also some other non-lethal weapons I would love to see like pepperspray, tear gas, and tranquilizer bullets. Deus Ex made me love non-lethal way of playing, and proved that non-lethal can be cooler than splayring with bullets. :)
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I agree with the need for unarmed love. I'd like to see the ability to turn a charging attack into a takedown, maybe a double leg, and give the player the option to mount the target and pound them to bloody pulp while they're on their back. Also like the idea of being able to disarm a target, but I'd like to see the ability to do something like disarm a target, kick them in their knees to force them to knee, then blow their brains out like an execution.
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I would like KO implemented. I tested fist fight on doc mitchel but he is to tough at beginning and other just pull their guns and kill me :/ they are no fair :D I dont like that fist fight are mortal, when doc drained my hp then my char just died If there would be KO then fist fight would have more sense. When player would continue to beat unconscious npc then it will cause death.
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Tadaa; Haha, yeah, Deus Ex was probably the game that started my whole 'pacifist playthrough' thing as well (can't wait for the third one, by the way....looks ridiculously awesome). Man, if I had a quarter for every guy I sprayed in the face with pepper spray...

 

There are non-lethal options in NV. Without going into too much detail (try and keep this spoiler-free), there are a few weapons that inflict only a small amount of actual damage and a lot of fatigue damage. When an NPC's fatigue runs out, they fall unconscious. The only problem is that they usually only stay out for about 10 seconds, and you can't loot them, which is kind of a bummer.

 

One thing that I'm trying to implement is a craft-able tranquilizer and/or tazer round for the shotguns. Tazer rounds would deal a massive amount of fatigue damage (which seems fairly easy to do with the engine from what I've seen so far) and the tranq rounds would deal fatigue damage over a period of time, like the crossbow dart from deus ex (which looks kind of difficult, at least for me; a veteran scripter could probably do it up pretty easily). The hard thing with changing ammunition properties is that there are only a limited amount of effects bullets can have, and they seem hard-coded into the game engine. At least, I haven't seen any indication in the GECK that ammo effects can be changed or added to, but I may be wrong.

 

HaikenEdge; All of those things would be sick, but I think the biggest hurdle there would be the animations. All of those moves would require pretty extensive animation work done. I'm not sure how hard that is, as I've personally never done it before, but judging by the small amount of mods out there for FO3 that change or add any animation, it'd probably be pretty difficult. But man, how awesome would that be.

 

I'd personally be happy with just the effects, the animations I'm a little looser on. I mean, for a disarm move, I wouldn't care if the player character actually had the animation to wrench a gun out of an NPC's hands, just so far as the effect was there. I've even thought of trying to add rope to the game and if a character's survival skill is high enough, they can tie up unconscious NPC's. Once again, not worried about the animations so much, as long as the end result is that the character in question is pretty much disabled. But any animations for those things, should someone come up with them, that would definitely be awesomesauce (which is kind of like icing, only....awesome-er) on the cake.

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HaikenEdge; All of those things would be sick, but I think the biggest hurdle there would be the animations. All of those moves would require pretty extensive animation work done. I'm not sure how hard that is, as I've personally never done it before, but judging by the small amount of mods out there for FO3 that change or add any animation, it'd probably be pretty difficult. But man, how awesome would that be.

 

I'd personally be happy with just the effects, the animations I'm a little looser on. I mean, for a disarm move, I wouldn't care if the player character actually had the animation to wrench a gun out of an NPC's hands, just so far as the effect was there. I've even thought of trying to add rope to the game and if a character's survival skill is high enough, they can tie up unconscious NPC's. Once again, not worried about the animations so much, as long as the end result is that the character in question is pretty much disabled. But any animations for those things, should someone come up with them, that would definitely be awesomesauce (which is kind of like icing, only....awesome-er) on the cake.

I could see where the animation could be a problem, but it could be doable, I think. If you look back at Oblivion, people did custom fighting styles and things like that, so I think it wouldn't be a stretch for somebody to program in the player character spearing an enemy or even falling on top of them; if played in first person mode, I'm not sure it'd even need new animations, just some programming for the camera, because mounting somebody would be akin to putting the camera on their chest and making the victim unable to defend, although, if realism was required, there would probably require an animation where the victim puts up their hands to shield their face.

 

It might be animation intensive, but it's not doable. You just need to find the right people to work on it.

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True. Here's hoping some of those people are reading this post :biggrin:

 

As of right now, I've got a craft-able tranq round for the 20 ga shotgun working great from what I can tell so far. Has an effect set up on impact attached to a base effect I made that effects target fatigue. I have it set up to deal 20 fatigue damage a second for a couple of minutes. I think the average npc has about 200 fatigue depending on endurance, so it's awesome seeing them react to getting shot, charge at you, then collapse mid-charge. They also stay down for awhile, since the effect, from what I can tell, keeps sucking fatigue out of them after they're knocked out into negative values.

 

Still mostly stumped on making a way to loot them, though...

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