BEArbiter Posted October 23, 2010 Share Posted October 23, 2010 Here's my problem, I'm trying to edit the iLevelsPerPerk Game Setting in order to Code a Skilled Trait.But It seems to be impossible for scripts to edit them.Is there a way to do This:scn SkilledTraitSCRIPT short tmpVar BEGIN ScriptEffectStart set tmpVar to getGS iLevelsPerPerk set tmpVar to tmpVar - 1 setGS iLevelsPerPerk tmpVar End Thanks for the Help, BEArbiter Link to comment Share on other sites More sharing options...
Holty07 Posted October 24, 2010 Share Posted October 24, 2010 Wouldn't it just be easier to do this in the GECK? Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 24, 2010 Share Posted October 24, 2010 Wouldn't it just be easier to do this in the GECK?He's trying to do it through scripting so that it can be tied itself to a trait... such as one those which might be picked early on. As for the question, you can't change game settings by means of scripting without aid of some sort of script extender. There isn't one currently that works with NV, so you're just going to have to wait. Link to comment Share on other sites More sharing options...
Holty07 Posted October 24, 2010 Share Posted October 24, 2010 Wouldn't it just be easier to do this in the GECK?He's trying to do it through scripting so that it can be tied itself to a trait... such as one those which might be picked early on. As for the question, you can't change game settings by means of scripting without aid of some sort of script extender. There isn't one currently that works with NV, so you're just going to have to wait.Ahh, yes I see after re-reading that. Whoops. As said above something like FOSE will need to be released for this script to work. Link to comment Share on other sites More sharing options...
BEArbiter Posted October 24, 2010 Author Share Posted October 24, 2010 No Workaround until NVOSE then :( Link to comment Share on other sites More sharing options...
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