Jump to content

GECK - .esp & .esm files


tws

Recommended Posts

hello.

 

i started to use the geck and make some mods for fallout 3. i have like 100 mods installed and i would like to see their changes in the geck but i dont want to click on every single plugin everytime i open the geck. so my questions are ..

 

can i save all plugins to a single one (not only the changes) or do i have to create a master file? if i have to create an .esm file, how can i do that? do i have to take care of the load order in the geck?

 

i hope someone can help me, it would save a lot of time and nerves.

Link to comment
Share on other sites

hello.

 

i started to use the geck and make some mods for fallout 3. i have like 100 mods installed and i would like to see their changes in the geck but i dont want to click on every single plugin everytime i open the geck. so my questions are ..

 

can i save all plugins to a single one (not only the changes) or do i have to create a master file? if i have to create an .esm file, how can i do that? do i have to take care of the load order in the geck?

 

i hope someone can help me, it would save a lot of time and nerves.

 

You simply need to create one esp file, ticking only the mods which are necessary for the creation of your modification. For example, if you needed to add something from broken steel, you'd have to select that.

 

As for esming, you don't need to for this. If you really want to, FOMM has an ESMifier in it's tools.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...