swoopfl Posted October 25, 2010 Author Share Posted October 25, 2010 Cosm1cGam3r I agree with just about everything you've said from realistic games to various weapons. It's most players just want a quick arcade combat like you said, press the button it goes BOOM! Really awesome to see i'm not alone wanting something similar :) I've been yearning for YEARS for a game that lets you cock the hammer, check the chamber, properly verify a magazine, and I can count on my fingers of all the games that forfills my request. STALKER is a much better fallout experience in my opinion (withs mods) and it even has proper weapon management. Fallout isn't the only game with insane reloading speeds, just look at call of duty. You know how how many rounds you loaded into the magazine, you know how many rounds you've fired and you know if you've ejected any rounds, so why would you need to check how many rounds are in the magazine? Cosm1cGam3r already stated several instances where you had to do verify each magazine and what purpose it serves. But i'm a pistol marksman my self in life, and you have to know exactly how many bullets you've fired or how many there's in a magazine, this have nothing to do with soldiering, it's just proper weapon management. Regardless of the genre, any game with proper reloading/weapon system makes a much better experience, well immersion for me. Did I fire all of my rounds, what type of weapon is the enemy using, 7.62 or 5.56? Is that an ak I hear? etc etc <--- great gaming experience Sorry for typos it's very later over "here". Link to comment Share on other sites More sharing options...
wierdestkidyoullevermeet Posted October 27, 2010 Share Posted October 27, 2010 have the people in this thread actually fired a gun before? reloading is very easy to do, and in military drills you must do it in like 2-3 seconds tops, Link to comment Share on other sites More sharing options...
Cosm1cGam3r Posted October 27, 2010 Share Posted October 27, 2010 now, let's work this part by partabout what you said about the cell phone, that is not the same thingyour cell phone has a tiny computer in it, that analyzes power usage and such, and tells you how much power you have leftnow, can you expect having micro-computers inside little cells of energy, that you just use and throw away?? i really doubt that Please think.... Why you are assuming that power measuring unit must be in that energy container? Why you didnt assume that this unit would be in gun for logic reason. Almost all energy powered equipment in our world has energy meter.... So you assume that in game reality where are laser weapons, plasma weapons ect. they didnt know how to measure such thing as energy output? COME ON! In our reality we dont have laser weapons that could be transported by man because of technology which allows to store lots of energy but we have things like cell phones, cameras ect and they all got energy display and its not located in battery as you are sugesting. Imagine that cell phone, camera laptop ect. is weapon and battery to them is magazine/energy storage... If you still think that energy measuring unit is located in batteries then please read more about electronics because now you making me angry :] besides, there is another problem with magazine reloading, and that is that not all the weapons use magazinesand i'm pretty sure that opening your revolver, and checking how many rounds are in it, isn't something easy to do (as a mod, that is) arghhh why you are doing it to me... oh man! We was talking with gcreature about ammo check so it has no matter is this weapon has magazine or not. There was some game and there was animation for checking ammo so it was made already in game (I dont remember title. Some thriller crime game). For revolvers its easy to see how many bullets so nobody was talking about revolvers. you sound like a true serious gamer, which is my style of gamers, so i would love to see what you are working on When I will finish game and make all fixing which will be in my skill bounds then I will maybe post my mod to public :]If you want little overview of what I want to change then see my post here http://www.thenexusforums.com/index.php?/topic/250982-better-hardcore-balance-tweak/ have the people in this thread actually fired a gun before? reloading is very easy to do, and in military drills you must do it in like 2-3 seconds tops,SO ? There are people with great knowledge about guns and they didnt got contact with guns so you are stating that for example, some guy gave gun to girl and she fired few mags at target means that she got bigger knowledge how guns work ect. than somebody who got knowledge in firearms? (Im not talking about myself, just about people who didnt fire a single bullet) In real life you can feel how it is to shot a gun it not means that all who fired few bullets from gun got bigger knowledge from people who didnt fired any bullet but likes to know everything about firearms.In FNV reloading is unrealistic to that point that no living person can move hands like that. Not in all reload animations this can be experienced. If you are not experiencing this then try reloading single shotgun and .357 revolver If it looks normal to you then measure time of that reload and try to do this in real life (revolver without speedload ofcourse!) I already found way to make reloading at normal pace and now reloading of revolver looks natural same for single shotgun. With perk which ups reloading speed by 25% (75% overall) is still not insanely fast as vanila 100% reloading. I sloved down animations of reloading by 50% and now it looks natural. swoopfl Cool to met someone with same views about in-game experience :] To bad that players like us are minority in game community. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 27, 2010 Share Posted October 27, 2010 on the first part, i was just talking about the magazinesof course i would expect the weapons to check the ammo statusso it would mean different animations for each weapon type now, if you have used a revolver in NV, then you know that you see the butts of all the rounds, and i think that you always see the maximum amount of rounds, even if you don't have enough rounds (like, if you only have 4 .357 rounds, you will still see 6 rounds in the magnum)and as far as i know, since there is no different in the model of a case and a used case, checking the rounds would mean taking them out and all now, i'm no expert on gunsin fact, i only shot a gun once, though i will be in the military rather soon, so i guess i'll know betterbut from what i know, you can't really tell how many bullets you have in your magazine, as there is always a bullet in the top, and the magazine doesn't have holes or open spots or such now don't get me wrong, i like the ideait is great for immersion, but i'm just not sure if it's really possible, or how much work you have to do, to make thisi'm not an animator (at least, i haven't learned yet) so i don't know how hard it would be, but i guess it won't be easy Link to comment Share on other sites More sharing options...
Cosm1cGam3r Posted October 28, 2010 Share Posted October 28, 2010 on the first part, i was just talking about the magazinesof course i would expect the weapons to check the ammo statusso it would mean different animations for each weapon type now, if you have used a revolver in NV, then you know that you see the butts of all the rounds, and i think that you always see the maximum amount of rounds, even if you don't have enough rounds (like, if you only have 4 .357 rounds, you will still see 6 rounds in the magnum)and as far as i know, since there is no different in the model of a case and a used case, checking the rounds would mean taking them out and all now, i'm no expert on gunsin fact, i only shot a gun once, though i will be in the military rather soon, so i guess i'll know betterbut from what i know, you can't really tell how many bullets you have in your magazine, as there is always a bullet in the top, and the magazine doesn't have holes or open spots or such now don't get me wrong, i like the ideait is great for immersion, but i'm just not sure if it's really possible, or how much work you have to do, to make thisi'm not an animator (at least, i haven't learned yet) so i don't know how hard it would be, but i guess it won't be easy I played great mod for Counter Strike that was called firearms and there was 6 animations for reloading a revolver, not to mention other animations. So dont say to me that this is hard to make for modern games. For machine gun it had animation that when mag was almost finished then player could see how many bullets left on feeding belt. In modern game I saw that again in Ghost Recon Advenced warfighter 1 and 2. Animations for changing fire rate was animated in FPP view and in 3D animation of soldier body. I am almost shure that FPP view was the same animation from game world. Dont say that something is hard to do in games. It just depends how lazy developers are. For checking revolver bullet count it needs 2 textures, yes and its few kb to make that and 1 animation for checking is that hard for you to believe that its not so complicated and it will not use lots of ram to do this. For guns it would be easy too, some guns mags got holes some not, I wrote about this in one of my first posts. Yes when mag dont have holes then checking is limited to only 2-3 bullets on top but still it has sense. All that would be nice addition for real gun lovers not only game for kids that likes to do bam bam bam in fpp games. If all players would be like me and swoopfl then developers would implement that in games to satisfy all players but there is more than 90% casual players that dont care about that kind of realism and immersion. IMO all games that are about real things from life must be as precise as it can be in electronic world but as I said most of players just dont care. They just want to press some buttons an see action on screen and if this have sense or not they just dont give a ...... about it. Its sad but true. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 28, 2010 Share Posted October 28, 2010 well, i think i need to explain myselfwhen i say that something is hard to do, that is because i have no idea how to do iti'm sure that making such animations isn't too hard, for a person who knows how to animate (which i don't) now, the only game i played that you mentioned was GR:AW 2, and i do remember these specific animations, though these are the only animations i can recall (as in, you still had a count of ammo, and no magazine check, as far as i recall) and yeah, it is a very nice addition, but i doubt that most developers would do such a thingthis is what mods are for, i thinkso if you, or anyone for that matter, could make such changes to the game, they will be very welcome :) Link to comment Share on other sites More sharing options...
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