JetSteele Posted January 25, 2015 Share Posted January 25, 2015 So I just finished making my model inside 3ds max and if I import into Nifskope and play in game the shirt is invisible because I'm missing the BSSkinInstance property. Can someone explain to me on how to make it? Link to comment Share on other sites More sharing options...
GreyFox77 Posted January 26, 2015 Share Posted January 26, 2015 Assuming you have a Skin modifier already:- Open the Modifier drop down list while having (one part of) your mesh selected - Click BSDismemberSkin Modifier - Select the whole (part of) the model so that it is red - Open the Body Part drop down list to pick the Biped Slot AKA Body PartBiped Slot AKA Body Part can be changed later in NifSkope still. Click the NiTriShape, Click BSDismemberSkinInstance, scroll down, extend the Partitions option, set it there Like this:http://a.pomf.se/ikuovc.jpg If you don't have a Skin modifier yet:Setting up a Skin modifier (weight painting) is a whole different ballgame.For starters I would recommend copying the Skin instance from an existing mesh that looks closest to yours as possible.After copying the Skin instance unto your mesh, you should do the steps above. Link to comment Share on other sites More sharing options...
JetSteele Posted January 28, 2015 Author Share Posted January 28, 2015 So that's what weight painting is, alright so I first set up a skin modifier then the bsskindismember. Thanks for clarifying that for me. Link to comment Share on other sites More sharing options...
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