kurecore Posted December 14, 2014 Share Posted December 14, 2014 well one can make some triggers around wastelands that wil "enable" enemies :)I about to do it in my litle vault where i have behind the force field another section of vault with Galley,few coridors and Overseer room filled with hords of enemies :D Link to comment Share on other sites More sharing options...
senterpat Posted December 15, 2014 Share Posted December 15, 2014 The monster mod I'm working on has increased spawns. However, it also has new creatures, which you say you didn't want. The spawning I just used a script to place new spawns at the vanilla creatures, basically turning every vanilla placed enemy into a spawn point that can spawn 1-5 enemies, based on player settings. Link to comment Share on other sites More sharing options...
kurecore Posted December 15, 2014 Share Posted December 15, 2014 (edited) The monster mod I'm working on has increased spawns. However, it also has new creatures, which you say you didn't want. The spawning I just used a script to place new spawns at the vanilla creatures, basically turning every vanilla placed enemy into a spawn point that can spawn 1-5 enemies, based on player settings.Sounds good,but i also like normal enemies lie raiders etc .. i just make few trigger's around the wasteland,like in super duper mart etc., that "enable"s for me like 30 raiders :smile: sometimes i put also death claw or some enclave shitheads or so just for the fun watch the fight :Dbut its not so fun when i know where they are :smile: Edited December 15, 2014 by kurecore Link to comment Share on other sites More sharing options...
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