noran Posted October 24, 2010 Share Posted October 24, 2010 I started venturing out towards the south east corner of the map near a nuclear test site and an irradiated town full of goul NCR troopers. While in the area of the town i encountered a weird green haze/tint. I noted some of my textures went to a low rez form, these textures include armor and the pipboy. I left the area and rested in a shack new by and when i left the shack and noticed my textures on armor and pipboy were still low rez. I then loaded another character save and there was the same effect, armor and pipboy still low rez. Then i started a new char and noticed the same thing but the house and area was low rez as well. I have been playing on high-ultra settings for some time now and this is the first time its happened. Any help than can be given would be most appreciated. note: i have tried changing texture size.... on all sizes i get the same effect... blurry pipboy, but armor is not as bad. Link to comment Share on other sites More sharing options...
jacoolh Posted October 30, 2010 Share Posted October 30, 2010 I started venturing out towards the south east corner of the map near a nuclear test site and an irradiated town full of goul NCR troopers. While in the area of the town i encountered a weird green haze/tint. I noted some of my textures went to a low rez form, these textures include armor and the pipboy. I left the area and rested in a shack new by and when i left the shack and noticed my textures on armor and pipboy were still low rez. I then loaded another character save and there was the same effect, armor and pipboy still low rez. Then i started a new char and noticed the same thing but the house and area was low rez as well. I have been playing on high-ultra settings for some time now and this is the first time its happened. Any help than can be given would be most appreciated. note: i have tried changing texture size.... on all sizes i get the same effect... blurry pipboy, but armor is not as bad. Same thing happened to me. Need a fix. Link to comment Share on other sites More sharing options...
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