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Service rifle/Assault Carbine damage mod?


Artimise

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I don't really know exactly how to modify such things, but a mod that makes the Service rifle a more viable option later on in the game would be nice. Also, a rechamber of the Assault Carbine to 5.56 would be nice. Really, I think both should pack a little more punch, the Service rifles 5.56 should be around 28 to 30+ damage IMO. While it is accurate, it just doesn't pack enough punch to be going up against super mutants, rad scorpions and the like.

 

this mod would make all ammo types more powerful to a degree I think, that being Standard, Hollow Point, and Armor Piercing.

 

Any takers?

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I don't really know exactly how to modify such things, but a mod that makes the Service rifle a more viable option later on in the game would be nice. Also, a rechamber of the Assault Carbine to 5.56 would be nice. Really, I think both should pack a little more punch, the Service rifles 5.56 should be around 28 to 30+ damage IMO. While it is accurate, it just doesn't pack enough punch to be going up against super mutants, rad scorpions and the like.

 

this mod would make all ammo types more powerful to a degree I think, that being Standard, Hollow Point, and Armor Piercing.

 

Any takers?

 

Since I don't use either weapon myself, I can't tell you first hand how either compare to the stock version. I'll leave that up to you to tell me.

 

What I did, was I took both the Assault Carbine & Service Rifle & re-chambered both to use ammo from the 5.56 ammo list. I slightly lowered the firing speed of the Assault Carbine, but upped the damage slightly in turn. I also slightly raised the damage for the service rifle, as well as it's firing rate slightly. I also slightly raised both weapons Crit damage to 50 & applied the Victory Knockdown effect for crits, as a way of trying to make it seem that the crits staggered the enemy.

 

To make it easy to test the weapons changes, I have placed both weapons & 1 clip of ammo on the back steps of the Doc's house in Goodsprings. Try them out & tell me what you think.

 

File is attached to this post.

 

-MRG

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Awesome, I'll give them a whirl.

 

Oh just so you know, here are the stats of both weapons, the stats are if both weapons are at perfect condition

 

Service Rifle:

 

Attack Damage: 20

Critical Damage: 20

Crit Multiplier: 1

Min. Spread: 0.55

Rate of Fire: 1

 

Assault Carbine: 12

Critical Damage: 12

Crit Multiplier: 0.5

Min. Spread: 1.5

Rate of Fire: 12

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I'm not sure what happened, but after using the mod, for some odd reason, my rep with the Crimson caravan, NCR, and legion all reverted back to neutral. I was at least liked prior to using it, so I'm not sure why it did this. The weapons are nice though, but I'm not 100% if it had adverse effects to the game or not.
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I'm not sure what happened, but after using the mod, for some odd reason, my rep with the Crimson caravan, NCR, and legion all reverted back to neutral. I was at least liked prior to using it, so I'm not sure why it did this. The weapons are nice though, but I'm not 100% if it had adverse effects to the game or not.

 

That is odd, as none of the changes I made effected factions. ( That I'm aware of that is. ) Tell you what, I'll remake it, but I'll make the weapons custom, with custom names, stats & projectiles/impacts. ( The model will be the default F:NV model ) Do you want them to have the exact same stats as the vanilla game or any special features? Keep in mind I can't re-skin them, but I can place them anywhere on the map, or make them in a locked container or just out in the open like the others were. This way, they will be custom weapons & thus will not interfere with the stock weapons/game in ANY way. The previous mod, I changed the games default weapons themselves. Do you have any saved games that you can re-try to see if you are liked or disliked back to normal?

 

-MRG

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