BloodBond76 Posted January 26, 2015 Share Posted January 26, 2015 Personally I think the masks in Skyrim are sort of pointless. They look sort of ugly, don't match well with many armours and don't really have powerful enchantments anyway. The masks are also meant to be powerfully enchanted and mystical, well sought after artefacts. In skyrim this is not the case.Take the Masque of Clavicus vile, the base enchantment is 20% better prices, Speech +10% and +5% to magika regeneration. This is a pretty average enchantment and gives a bit of a boost to your charisma overall. This is very unlike the lore. The masque, as described by the lore, is meant to make the wearer very charismatic and very influential, making anyone the most popular person in town. The enchantments that are currently on the masque do not match the power as described in the lore. To correct this error I was thinking of a mod called "Cursed Masks - Masque of Clavicus Vile"This mod will add a lot of depth and some gameplay aspects to the mask in the game. My thinking is that powerful artefacts (especially from daedric princes known for trickery) would likely infuse itself with its wearer and as the wearer continues to wear the mask the enchantments will increase in power. At first the mask will start with a simply plus to some stats, then increase those stats as the wearer continues to wear the mask. As the wearer wears the mask for longer periods of time he/she will gain special abilities and powers, making the mask worth to wear. But there is a con to this growing power, if the player takes of the mask they will lose all of the debufs and powers and will go in a state of withdrawal (making the mask into an addiction of sorts). The first few days it will be a large handicap to speech and barter (plus people will start will a lower deposition towards you), making persuasion chances lower (drastically) and prices much higher. In a week things will normalise a bit (people will treat you with normal deposition), easier (than before) speech attempts and slightly lower. After 2 weeks speech and barter will normalise and no more addiction to the mask will occur. The only way to cure these debufs is too either wait the entire 2 weeks or to wear the mask, although this will hinder any progress made in regards to enchantments (except if within the first 3 days of withdrawal). My general idea for the progression is:Base enchant - [10+ Speech, 10%+ Barter] Day 3 - [15+ Speech, 10%+ Barter, 20% to Speech chance] Day 7 - [20+ Speech, 15%+ Barter, 30% Speech chance, Remove low bounties (free bribe)] Day 14 - [25+ Speech, 20%+ Barter, ", ", Mercenaries are free] Day 21 - [30+ Speech, 30%+ Barter, 40% Speech Chance, Medium bounties, ", Join any faction for 5 min] Day 28 - [", ", 50% speech chance, ", ", Join any faction 10 min] Day .... Link to comment Share on other sites More sharing options...
BloodBond76 Posted January 26, 2015 Author Share Posted January 26, 2015 What do you guys think? Can you suggest anything? Link to comment Share on other sites More sharing options...
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