Hossinfeffa Posted October 25, 2010 Share Posted October 25, 2010 I've actually wondered this about FO3 as well, but never asked. In the GECK, how is the data set up? Mainly weapon data. For instance, in the weight box.. is that weight comparable to any real life weight measurement? Also most online sources show how fast a weapon shoots a minute, so how would you convert that into the fire rate of the GECK? I've mostly just been going off videos for hearing how fast a gun sounds and then hearing how fast the gun shoots ingame. It's trial and error and can take a while. Just was wondering if there was a simple conversion method to get the results faster. :) Link to comment Share on other sites More sharing options...
Kendo 2 Posted October 25, 2010 Share Posted October 25, 2010 I've actually wondered this about FO3 as well, but never asked. In the GECK, how is the data set up? Mainly weapon data. For instance, in the weight box.. is that weight comparable to any real life weight measurement? Also most online sources show how fast a weapon shoots a minute, so how would you convert that into the fire rate of the GECK? I've mostly just been going off videos for hearing how fast a gun sounds and then hearing how fast the gun shoots ingame. It's trial and error and can take a while. Just was wondering if there was a simple conversion method to get the results faster. :) Actually the weapon weights in FO3 are off. I recently made a weapons mod and after some number crunching I ball-parked the basic FO3 weapon weight unit of 1 to be between 1.25 lbs for handguns and 1.38 lbs for rifles. Rate of fire depends on the weapon and game mechanics. The vanilla SMG has a rate of 10 and that's about standard for 500-600 rounds/minute. Don't know what to tell you about the sound FX. You have to play with the actual sound files and tweak them or their characteristics in the GECK. Also the range boxes have nothing to do with the range of the actual weapon. They are AI qualifiers to tell NPCs they need to be within this range, their target is too far away. Spread and number of projectiles not withstanding, all of the firearms have the same 'range'. Link to comment Share on other sites More sharing options...
Hossinfeffa Posted October 25, 2010 Author Share Posted October 25, 2010 Actually the weapon weights in FO3 are off. I recently made a weapons mod and after some number crunching I ball-parked the basic FO3 weapon weight unit of 1 to be between 1.25 lbs for handguns and 1.38 lbs for rifles. Rate of fire depends on the weapon and game mechanics. The vanilla SMG has a rate of 10 and that's about standard for 500-600 rounds/minute. Don't know what to tell you about the sound FX. You have to play with the actual sound files and tweak them or their characteristics in the GECK. Also the range boxes have nothing to do with the range of the actual weapon. They are AI qualifiers to tell NPCs they need to be within this range, their target is too far away. Spread and number of projectiles not withstanding, all of the firearms have the same 'range'. Ah, thanks! So the weights are pretty close, but not exact. Also I wasn't meaning I was messing with the sounds at all. I was just saying that I listen and watch videos to make the fire rate match up to in-game. :P Some of the weapons I have looked at have rates of 14 and such, which is way too fast for the weapons I am adding. Going on my method of listening, I have used 9 for 500-600 rounds/minute. I tried 10 but it still seemed a tad fast. Didn't know that range wasn't added how it sounds though. I figured it was the effective range of the weapon. After I made this I also found that the GECK wiki states that "Fire Rate: The number of rounds fired every 2 seconds." Thanks again for the help. :) Link to comment Share on other sites More sharing options...
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