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PC/NPC Automated Adaptive Running Speed


olafreinhardweyer

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How do i come to have such a request as below?: In the Goodsprings "tutorial" where i follow the woman and her dog Coyote i was always faster then her,

needing to switch to walking so she got ahead of me, then turn back on running and do the whole thing all over again. This was annoying to a point

it was breaking immersion. In real life, when i follow someone, i would run as fast as the one i follow (if i can keep up), not speeding ahead of her.

So what do i want?

 

I want the movement speed of my player character to be capped at the movement speed of the NPC i am currently following. Suggested solution:

 

1) I would imagine my crosshair needs to be on that NPC, then pressing a special hotkey that will cap my speed at the rate of the NPC.

I say cap, because i don't want my PC to run faster than he normaly could, no matter what NPC he follows.

 

or

 

2) Movement speed of non-hostile NPCs is globally equalized with PCs movement speed.

 

I believe one would need FOSE for both. Lets hope FOSE for NV will be made :)

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