glowplug Posted October 25, 2010 Share Posted October 25, 2010 I was going to start a RELZ for my mod Silatari 2.50 but a few things have surfaced. Nellspeed has pointed out a few issues that I'm working on... * It was dependant that we have at least delivered the amulet to juaffre - I'll change it to begin after you attach my plugin and start oblivion.* There is a maze in the second quest (Ghost of the Tombs) that may be too fiddly for a lot of people - I think we've got good solution for that. I've found...* Collision bug with some of my dungeon meshes - I know how to fix that.* Distant textures - I think it's the LOD diffuse maps. CS did the partials all right but couldn't stitch them. I did them one quad at a time stitching them using GhanBuriGhan's python script.I used DDS Converter 2 and the files look correct when opened in GIMP.I'm left not knowing whether the files are still wrong or it's just my rig. I had started a related topic elsewhere but I'll point that here. I'll keep this posted on progress. Link to comment Share on other sites More sharing options...
glowplug Posted October 26, 2010 Author Share Posted October 26, 2010 I have fixed all issues except the distant textures. Could somebody please help me with this problem? Link to comment Share on other sites More sharing options...
glowplug Posted October 27, 2010 Author Share Posted October 27, 2010 I have fixed all issues except the distant textures. Could somebody please help me with this problem? I've added a bit more immersion to the maze.I'll do a bit more testing today. If nobody can help with the texture issue I will put it up in a few hours or so, close this off and start a RELz Link to comment Share on other sites More sharing options...
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