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Silatari WIPz


glowplug

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I was going to start a RELZ for my mod Silatari 2.50 but a few things have surfaced.

 

Nellspeed has pointed out a few issues that I'm working on...

 

* It was dependant that we have at least delivered the amulet to juaffre - I'll change it to begin after you attach my plugin and start oblivion.

* There is a maze in the second quest (Ghost of the Tombs) that may be too fiddly for a lot of people - I think we've got good solution for that.

 

I've found...

* Collision bug with some of my dungeon meshes - I know how to fix that.

* Distant textures - I think it's the LOD diffuse maps. CS did the partials all right but couldn't stitch them. I did them one quad at a time stitching them using GhanBuriGhan's python script.

I used DDS Converter 2 and the files look correct when opened in GIMP.

I'm left not knowing whether the files are still wrong or it's just my rig.

 

I had started a related topic elsewhere but I'll point that here.

 

I'll keep this posted on progress.

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I have fixed all issues except the distant textures.

 

Could somebody please help me with this problem?

 

I've added a bit more immersion to the maze.

I'll do a bit more testing today.

 

If nobody can help with the texture issue I will put it up in a few hours or so, close this off and start a RELz

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