Vadnais Posted January 27, 2015 Share Posted January 27, 2015 So I decided to make a replacement mod for the longbows within the Perkus Maximus mod. I loved the separation of bow categories but I didn't like how longbows were just huge recurve bows and I felt it looked awkward. I'm currently working on the "prototype" so I can figure out what my pipeline needs to be and i've run into a problem I need some help on.http://i27.photobucket.com/albums/c179/Vadnais/Pic1_zpscxpqzgkv.jpgHere is a shot of both .nif files open. I've used the default orcish bow nif to see if I misconfigured the file and the only differences I can see between the two have to do with the meshes root node (the yellow dot in each pic). As you can see my altered mesh is centered and its translate and rotate values are all 0 for the mesh itself, while the default mesh has rotation and translation values from moving it away from the highlighted root. Would that cause my bow to not appear in the game at all, or is it possibly something else? I'm using 3ds max 2012 if that helps Link to comment Share on other sites More sharing options...
Vadnais Posted January 30, 2015 Author Share Posted January 30, 2015 anyone have any useful information? I found a tutorial on making bows but it doesn't seem to cover in enough detail for me to troubleshoot if i made any mistakes along the way Link to comment Share on other sites More sharing options...
Vadnais Posted January 30, 2015 Author Share Posted January 30, 2015 Okay, so here's a shot in-game, after tinkering around this is what is showing for the bow model. Any idea what could cause this? http://i27.photobucket.com/albums/c179/Vadnais/2015-01-30_00001_zpsjctzalsu.jpg Link to comment Share on other sites More sharing options...
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