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Less accurate thrown weapons


Geeves83

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Does it strike anybody else as weird how accurate throwing weapons (knives, hatchets, spears) are? As a starting character, both my guns skill and melee skill are 26. if I try to shoot someone in vats with a low-skill weapon, usually i don't have great numbers even just 30 or so feet away (anywhere from 30 - 15%). But if i want to hit them with a throwing knife, I have about a 70% chance to hit someone in the head from the same distance!? What the hell?

 

Anyone know how to change this? I tried upping the skill requirement and min spread values for the weapons in the GECK, but it doesn't seem to do anything.

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  • 3 months later...

I don't care if this is an old thread. It's the same thing I'm wondering about. (I did a search on the forum, and this is what I found.)

 

Headshots with thrown weapons have the same chance to hit as body shots, and the chances are waaay to high (usually in the 85-95% area with 50 melee skill). Anybody know how to fix this?

Edited by CabooseNor
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The damage isn't crappy when you increase the headshot multiplier. I downloaded Realistic Headshots and downadjusted the multiplier to something more rational.

 

@Neariox: Maybe read before you reply..? The point is that thrown weapons have far too high accuracy, espescially on headshots, since you get the same odds for headshots as you get for body shots, which is silly, since even without mods, there is a 2x headshot multiplier.

Edited by CabooseNor
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Also, please use decent grammar Neariox, or people will not take you seriously.

 

It's a good point. You'd have more chance to shoot someone then hit them with a thrown weapon.

 

Maybe the accuracy should be decreased, but the damage upped? I mean, you stick a spear through them, that's a bit bigger then a bullet.

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I had an idea on how to fix it. I thought I could use the Sniper perk and make a perk that does the opposite for thrown weapons.

 

But I have hit a wall. No matter what I set the values to, it just won't affect the accuracy at all. I even tried adjusting the value on the Sniper perk, but then the Sniper perk did nothing...

 

Any ideas, anyone? Or does someone know why adjusting the chance to hit multiplier on the Sniper perk make the Sniper perk do nothing?

Edited by CabooseNor
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