Shoobydoo Posted October 25, 2010 Share Posted October 25, 2010 I'm working on a mod for New Vegas and I've run into a problem. When I made a mod for FO3 I could make a script for activation/triggering then put it in a Trigger, then place the trigger in the cell of what I wanted to be triggered then link it to a reference to work with the script I'd added to the trigger. However, with the geck for NV, I don't seem to have that ability...IE: It doesn't have a linked reference button to choose my reference and it won't let me drag the trigger to the cell to link to a reference even if it did have that button to use. How do you setup something like this with this version of the geck? Am I maybe using the wrong type of trigger? I'm using the only type I found in it so far under the "World Objects/Activator" section and creating a new one there. In the FO3 version of the Geck the triggers I used and am trying to make here visually had the look of upright green rectangles when placed in a cell. Anypne have any ideas on this? Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts