DeadYorick Posted October 25, 2010 Share Posted October 25, 2010 I tried to retexture the Pipboy glove for New Vegas. But it doesnt look any different ingame. Strangely however when I go into the G.E.C.K and preview it, it looks retextured. Link to comment Share on other sites More sharing options...
Fraktyl Posted October 25, 2010 Share Posted October 25, 2010 I tried to retexture the Pipboy glove for New Vegas. But it doesnt look any different ingame. Strangely however when I go into the G.E.C.K and preview it, it looks retextured. Have you set up the ArchiveInvalidationInvalidated!.bsa file? Or set up the ArchiveInvalidation.txt file? I believe the GECK will automatically override the files, where the game has to be told to. Link to comment Share on other sites More sharing options...
DeadYorick Posted October 26, 2010 Author Share Posted October 26, 2010 I tried to retexture the Pipboy glove for New Vegas. But it doesnt look any different ingame. Strangely however when I go into the G.E.C.K and preview it, it looks retextured. Have you set up the ArchiveInvalidationInvalidated!.bsa file? Or set up the ArchiveInvalidation.txt file? I believe the GECK will automatically override the files, where the game has to be told to. No I haven't. How can I do that? Link to comment Share on other sites More sharing options...
Fraktyl Posted October 26, 2010 Share Posted October 26, 2010 Check out this thread: http://www.thenexusforums.com/index.php?/topic/249603-faqs/ Link to comment Share on other sites More sharing options...
anticitizen101 Posted October 27, 2010 Share Posted October 27, 2010 I have a similar problem. Pipboy retextures from F3 work with NV but the button glow doesn't get replaced. The glow texture has the same name and texture size as the NV one (i checked with FO3 Archive Utility and Windows Texture Viewer). Instead of the pipboy button glow I should be having, I get the original orange glow from NV. And yes, I am using Archive Invalidation Invalidated. EDIT: nevermind. Turns out the ini got reset to defaults somehow. This time I added it to Fallout_default.ini as well. All is good. Link to comment Share on other sites More sharing options...
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