Mcoffey Posted October 26, 2010 Share Posted October 26, 2010 Alrighty, every time i've tried to tell Rex to leave the group, he does so normally. The pop-ups come on and say i've lost his perk and he's gone back to Freeside. Yet every time I've tried to get another companion to fill his spot, they always act like he's still in the group. I've tried this with multiple companions and it's the same result. I've also tried killing him and disabling him through the console, yet the game still thinks that he's in my group. Has anyone else had this problem and does anyone know a way around it? Link to comment Share on other sites More sharing options...
Geeves83 Posted October 26, 2010 Share Posted October 26, 2010 I'm having nothing but trouble with Rex. He doesn't do anything....basically he follows me around, and as soon as there is combat, he starts either running away, or running around in what appears to be aimless random directions. I've had him a few hours now and have yet to see him attack anything, neither before or after the end of the Hound Dog quest. I've tried the companion wheel, setting passive/aggressive, melee/ranged, and any combination, but it doesn't work at all.Kinda disappointing since he's the first companion I've used. Wonder what the rest will be like.... Link to comment Share on other sites More sharing options...
Mcoffey Posted October 26, 2010 Author Share Posted October 26, 2010 Agh, this is embarassing... I was under the assumption that you could have two companions, like how Vanilla FO3 was. I didn't realize it was just one companion + Rex. My bad guys. Link to comment Share on other sites More sharing options...
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