disi30 Posted January 29, 2015 Share Posted January 29, 2015 I miss the proper conversations in the field, if you talk to quest givers or your companions in the base. In DA:2 and DA:O it actual zoomed in and you could see facial expressions. There is a similar 'fix' for Skyrim, where they made the same mistake:http://www.nexusmods.com/skyrim/mods/30533/?All the Mod does: it switches to first person and zooms in during conversations. There is background noise and due to the restrictive zoom level in DA:I you cannot see any facial expressions. It just doesn't feel personal if 9/10 of the screen shows other stuff around you but the person you talk to. //edit: The game does already zoom in and centralizes the two characters involved. What would need to be done is a zoom-in beyond the maximum allowed when you are not in a conversation, because it seems to hit that limit. //edit: The cheatengine hack lets me zoom out as far as I want but not in: http://i.imgur.com/Pq337pH.jpgWhy do I need to see the guy standing in the bond fire and the tents? http://i.imgur.com/bAdXZJ2.jpgHere how it could be from DA:2 http://i.imgur.com/KmJ8xFA.jpgHere the facial expressions of fake Flemeth in DA:O http://i.imgur.com/2Qoo8j8.jpg http://i.imgur.com/dzNwIoV.jpg(I decapitated her and then talked to Morrigan again, which triggered this awkward conversation :smile:) Link to comment Share on other sites More sharing options...
disi30 Posted February 3, 2015 Author Share Posted February 3, 2015 Looking at the DAI-Tools forum, there is an Assett-List defined in EBX files (similar to XML). One is called: GenericStageCameraConfigurationAssetThis is where the zoom factors etc. could have be defined. I wouldn't touch any of the CinebotCamera... as it might cause problems. http://daitools.freeforums.org/ebx-types-list-t164.html //edit: I currently browse through the EBX files and it seems here is where it happens:Systems/Conversation/ConversationtypesettingsIf <CameraControl>ConversationCameraControlType_None</CameraControl> then<AutomaticBranchOutDistance>5.000</AutomaticBranchOutDistance>If <CameraControl>ConversationCameraControlType_Cinebot</CameraControl> then<AutomaticBranchOutDistance>3.000</AutomaticBranchOutDistance>So if the cinebot controls (the better zoomed conversations), it zooms closer? //edit: the setting above has no effect There are a few interesting settings to identify the container we want to have cinematic:<LockInputBetweenStartAndFirstLine>False</LockInputBetweenStartAndFirstLine> << I guess this means I can walk away from the conversationThe same container can have<UseAutoLookAt>True</UseAutoLookAt> Or <UseAutoLookAt>False</UseAutoLookAt> << I guess this is just the behaviour of the dolls Link to comment Share on other sites More sharing options...
disi30 Posted February 4, 2015 Author Share Posted February 4, 2015 OK, I imported the EBX file into Excel and then it became kind of obvious :smile:The DebugdisplayName is a good hint on what conversation types exist:http://i.imgur.com/4ssjVp7.pngNow we need to check for differences in the camera settings of the conversation types... Here the huge difference between a _Full_ conversation and an _Ambient_ one is visible, this is only a small part of the options:http://i.imgur.com/NRfW3Wa.png You would really need a proper ebx-editor to do that, as there are too many things to change using a common hex-editor :sad: Or some tools to successfully extract, edit and repackage ebx files. At the moment extraction works 100%, editing could be done with a common text editor, but back to ebx is nothing available to my knowledge. If anyone knows a way, maybe from ME3/4 modding, please let me know. //edit: all the simple conversations use this camera control mode:[CinebotModeData] da3/designcontent/cameras/exploration/basic/modes/spsimpleconversation_modeMaybe this is where you can enable zoom? Link to comment Share on other sites More sharing options...
disi30 Posted February 5, 2015 Author Share Posted February 5, 2015 OK, I made some progress by changing the field of vision and yaw value in [CinebotModeData] da3/designcontent/cameras/exploration/basic/modes/SPSimpleConversation_New_Rig.ebx Looks like this now: http://i.imgur.com/eZWd88z.jpg http://i.imgur.com/3SYDjXV.jpg http://i.imgur.com/uvydsS6.jpgCompared to default: http://i.imgur.com/oxZM56i.jpg //edit: I uploaded it here, in case someone is interested: http://www.nexusmods.com/dragonageinquisition/mods/313/? Link to comment Share on other sites More sharing options...
zarayachan Posted February 5, 2015 Share Posted February 5, 2015 (edited) Thank you(: Edited February 5, 2015 by zarayachan Link to comment Share on other sites More sharing options...
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