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Bring back cinematic conversations


disi30

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I miss the proper conversations in the field, if you talk to quest givers or your companions in the base.

 

In DA:2 and DA:O it actual zoomed in and you could see facial expressions.

 

There is a similar 'fix' for Skyrim, where they made the same mistake:

http://www.nexusmods.com/skyrim/mods/30533/?

All the Mod does: it switches to first person and zooms in during conversations.

 

There is background noise and due to the restrictive zoom level in DA:I you cannot see any facial expressions. It just doesn't feel personal if 9/10 of the screen shows other stuff around you but the person you talk to.

 

//edit: The game does already zoom in and centralizes the two characters involved. What would need to be done is a zoom-in beyond the maximum allowed when you are not in a conversation, because it seems to hit that limit.

 

//edit: The cheatengine hack lets me zoom out as far as I want but not in: http://i.imgur.com/Pq337pH.jpg

Why do I need to see the guy standing in the bond fire and the tents? http://i.imgur.com/bAdXZJ2.jpg

Here how it could be from DA:2 http://i.imgur.com/KmJ8xFA.jpg

Here the facial expressions of fake Flemeth in DA:O http://i.imgur.com/2Qoo8j8.jpg http://i.imgur.com/dzNwIoV.jpg

(I decapitated her and then talked to Morrigan again, which triggered this awkward conversation :smile:)

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Looking at the DAI-Tools forum, there is an Assett-List defined in EBX files (similar to XML).

 

One is called: GenericStageCameraConfigurationAsset

This is where the zoom factors etc. could have be defined.

 

I wouldn't touch any of the CinebotCamera... as it might cause problems.

 

http://daitools.freeforums.org/ebx-types-list-t164.html

 

//edit: I currently browse through the EBX files and it seems here is where it happens:

Systems/Conversation/Conversationtypesettings

If <CameraControl>ConversationCameraControlType_None</CameraControl> then

<AutomaticBranchOutDistance>5.000</AutomaticBranchOutDistance>

If <CameraControl>ConversationCameraControlType_Cinebot</CameraControl> then

<AutomaticBranchOutDistance>3.000</AutomaticBranchOutDistance>

So if the cinebot controls (the better zoomed conversations), it zooms closer?

 

//edit: the setting above has no effect

 

There are a few interesting settings to identify the container we want to have cinematic:

<LockInputBetweenStartAndFirstLine>False</LockInputBetweenStartAndFirstLine> << I guess this means I can walk away from the conversation

The same container can have

<UseAutoLookAt>True</UseAutoLookAt> Or <UseAutoLookAt>False</UseAutoLookAt> << I guess this is just the behaviour of the dolls

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OK, I imported the EBX file into Excel and then it became kind of obvious :smile:

The DebugdisplayName is a good hint on what conversation types exist:

http://i.imgur.com/4ssjVp7.png

Now we need to check for differences in the camera settings of the conversation types...

 

Here the huge difference between a _Full_ conversation and an _Ambient_ one is visible, this is only a small part of the options:

http://i.imgur.com/NRfW3Wa.png

 

You would really need a proper ebx-editor to do that, as there are too many things to change using a common hex-editor :sad:

 

Or some tools to successfully extract, edit and repackage ebx files. At the moment extraction works 100%, editing could be done with a common text editor, but back to ebx is nothing available to my knowledge.

 

If anyone knows a way, maybe from ME3/4 modding, please let me know.

 

//edit: all the simple conversations use this camera control mode:

[CinebotModeData] da3/designcontent/cameras/exploration/basic/modes/spsimpleconversation_mode

Maybe this is where you can enable zoom?

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OK, I made some progress by changing the field of vision and yaw value in [CinebotModeData] da3/designcontent/cameras/exploration/basic/modes/SPSimpleConversation_New_Rig.ebx

 

Looks like this now: http://i.imgur.com/eZWd88z.jpg http://i.imgur.com/3SYDjXV.jpg http://i.imgur.com/uvydsS6.jpg

Compared to default: http://i.imgur.com/oxZM56i.jpg

 

//edit: I uploaded it here, in case someone is interested: http://www.nexusmods.com/dragonageinquisition/mods/313/?

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