Mikicat Posted October 26, 2010 Share Posted October 26, 2010 Hey thar, I was getting back into modding with the recent New Vegas release, something I haven't done since the years after TES IV: Oblivion was launched. Having not done this for so long had caused me to not fully understand the new InfScope version, and the older ones doesn't seem to work. I'll get more specific: When I load a mesh, the texture isn't displayed, this didn't use to be a problem before, so I'm quite baffled by this and unable to understand how to solve it myself. I've spend many hours, but I just find myself getting more confused. Tied to this with textures not showing up on the model is that I cannot seem to get my new altered textures to stick to the mesh. I cannot find the path it's supposed to stick to (or WAS, like how the old version I used did it), and so I cannot seem to be able to alter the texture of my current "easy start", which was a Hunting Rifle, no mesh changes at all. I thought this would be a piece of cake, it annoys me to find I was wrong... Anyway, some help in this would be awesome. I've read and reread the guides on the nexus, but none of them seem to follow the new version, so it has yet to prove helpful to me. I've googled it, checked InfScopes official guides, but they too use the old version and are of no help. It is likely that my problem is caused my me being astronomically thick, and if that is the case I am VERY sorry for wasting yours and indeed my time. Thank you for ANY help I may get on this matter, I would very much start contributing to the already existing mods on the nexus, but will not do so if it's something as boring as a quest for a shotgun that looks just like any other shotgun... Link to comment Share on other sites More sharing options...
Luckmann Posted October 26, 2010 Share Posted October 26, 2010 I'm going to assume that you mean NifSkope. If I understand you right, it's the exact same issue I had earlier today: http://www.thenexusforums.com/index.php?/topic/252247-help-getting-into-retexturing%3B-making-ncr-non-ncr-armors/ Turned out that I was just blind. Select what texture you want to work with by selecting it on the model and then check block-by-block until you see the block info that relates to what you are looking for. :) Link to comment Share on other sites More sharing options...
Mikicat Posted October 26, 2010 Author Share Posted October 26, 2010 I'm going to assume that you mean NifSkope. If I understand you right, it's the exact same issue I had earlier today: http://www.thenexusforums.com/index.php?/topic/252247-help-getting-into-retexturing%3B-making-ncr-non-ncr-armors/ Turned out that I was just blind. Select what texture you want to work with by selecting it on the model and then check block-by-block until you see the block info that relates to what you are looking for. :)I read your thread, and it does indeed seem to be a similar problem, but due to my unimaginably thick nature, I am still confused (likely due to me stubbornly holding onto the old ways and refusing to admit its not like that anymore =p). I noticed that you also can't find "NiSourceTexture" anywhere, and so it still has me confused. What truly annoys me is, I opened one of my old Oblivion mods, and there it was, clear as day. How can I possibly miss it? I apologize for asking you to waste your no doubt precious time with my problems, but would it be possible for you to have a look at the Hunting Shotgun mesh in NifScope and see if you can understand, and (even more impressive) explain to me how I can understand or at least alter it as well? I would be forever indebted to you! Also, you are absolutely correct. I did mean NifScope, how I managed to mix it up in my mind I have no idea, but oh well =3. Link to comment Share on other sites More sharing options...
Luckmann Posted October 26, 2010 Share Posted October 26, 2010 Forget about finding NiSourceTexture. Apparently, both Fallout 3 and New Vegas "hides" it and doesn't actually label it as "NiSourceTexture" anymore. Bethesda probably felt that it made things to easy. If everything was in plain sight, there wouldn't be much of a challenge, would there? ;) Hunting Shotgun, you say? Hmm..That'd be weapons\2handrifle\HuntingShotgun.NIF, I assume? Found it right away. http://img253.imageshack.us/img253/5282/screenmy.png You are now free to d'oh. I'm telling you. It's right there. Right in front of your eyes. Just expand all the blocks and check block details until you find the relevant textures. Keep in mind that a single item can use multiple textures at multiple places, depending on the model. But it's all right there. Use the window/preview to select what part of the model you want to change and then expand the trees until you find the texture for that piece. Link to comment Share on other sites More sharing options...
Mikicat Posted October 26, 2010 Author Share Posted October 26, 2010 Forget about finding NiSourceTexture. Apparently, both Fallout 3 and New Vegas "hides" it and doesn't actually label it as "NiSourceTexture" anymore. Bethesda probably felt that it made things to easy. If everything was in plain sight, there wouldn't be much of a challenge, would there? ;) Hunting Shotgun, you say? Hmm..That'd be weapons\2handrifle\HuntingShotgun.NIF, I assume? Found it right away. http://img253.imageshack.us/img253/5282/screenmy.png You are now free to d'oh. I'm telling you. It's right there. Right in front of your eyes. Just expand all the blocks and check block details until you find the relevant textures. Keep in mind that a single item can use multiple textures at multiple places, depending on the model. But it's all right there. Use the window/preview to select what part of the model you want to change and then expand the trees until you find the texture for that piece.I did suspect it would end like this eventually, but... I... Feel... SO stupid right now... Thanks tho, for helping me out ^^. It was driving me crazy not being able to find it. Link to comment Share on other sites More sharing options...
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