Proximitus Posted January 29, 2015 Share Posted January 29, 2015 I edited a mesh in 3dsmax and when I equipped it, the arms of the mesh (they are bare arms) turn out to be lighter then the rest of the skin, which is more tanned. The texture paths refer to the same paths if I compare them with the merc grunt outfit (that's the original file, I put it together with a courier duster from lonesome road) Any help here? Link to comment Share on other sites More sharing options...
nivea Posted January 29, 2015 Share Posted January 29, 2015 Sounds like you did not edit the shaders to be actual skin shaders, I do not know how to do that in 3DMax but you can do it in Nifskope just compare yours to working ones. Link to comment Share on other sites More sharing options...
Proximitus Posted January 29, 2015 Author Share Posted January 29, 2015 Ah yes, that did the trick! Thanks :) Link to comment Share on other sites More sharing options...
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