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How about FALLOUT:NEW VEGAS MOD MANAGER?


zzMoonDasherzz

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This new Fallout game is really good and compatible with Fallout 3, as mentioned so far. So, I was wondering if Fallout 3 Mod Manager could be used for Fallout: New Vegas Mod?

If not, could somebody make this game's Mod Manager? Since the Fallout: New Vegas Nexus website released, there has been 10 pages of Mods some of which is worth to try.

P/S: I'm sorry - English is not my native language :D

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I agree with having a Mod Manager for Fallout New Vegas. There are a lot of good mods made so far but no where to put them. I would rather trust a mod manager to sort them :).....

If I was good at modding I would do it but alas I am not that good with computers.............

Thanks

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As far as I know, FOMM might not work with New Vegas since it's directed to point at the Fallout 3 directory. If there's an easy way to make it look somewhere else though, it should work just fine.

 

If not, you can bet that someone is working on a Vegas Mod Manager.

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It's not Patience that's required, bben46 - it's a little ingenuity and the courage to royally screw your game installation over if your stroke of genius goes terribly, terribly wrong...

 

ANYWAY. YES! You CAN use the existing FOMM 0.12.x to create .fomod's and dump .esm's and textures/.fomods into the data directory. I am unsure if the load order option works, and I made sure to use the 'Data Files' tab on the New Vegas loader to tell the game to 'load loose files' and ensure the game had the mods I tossed into it via FOMM checked, so further testing is highly recommended - FOMM *DID*, however, properly install MTUI, Perk Every Level, and Weapon and Armor Repair - Improved Version 1, which were the mods I tested it with.

 

To get FOMM to work with New Vegas is a bit involved, but nothing too difficult:

 

1. First, install a fresh copy of FOMM under your New Vegas install directory. Sorry, Steam users - you're going to have to fish around and find the steam install directory for New Vegas if you want this to fly. Have fun with that.

 

2. Run FOMM once. If you still have Fallout 3 Installed, it will open showing all your installed mods for FO3. Don't worry - we just want FOMM to make it's settings.xml file, which it does after it runs once. If you do not have Fallout 3 installed, it will tell you it cannot find Fallout 3. It doesn't matter - close FOMM.

 

3. Open the settings.xml file that FOMM just created. It is found in ..\Fallout New Vegas\fomm\fomm\. Open the settings.xml file with notepad and add the following without quotes: '<strValue name="FalloutDir">add the full path to your fallout directory here</strValue>' . Replace the 'add the full path to your fallout directory here' with your full Fallout New Vegas directory. In example: D:\Games\Fallout New Vegas\ .

 

4. Copy and paste your FalloutNV.exe into the root directory. Rename the copy of FalloutNV.exe to Fallout3.exe. This will keep FOMM from spitting out an error message about 'incorrect registry paths'.

 

5. Use FOMM to insert your mods into Fallout New Vegas.

 

A word of caution, though:

Don't rely on FOMM's inbuilt ArchiveInvalidation feature to work with New Vegas, download the new ArchiveInvalidation.txt instead.

Don't use the 'Launch Fallout' button in FOMM. Use the New Vegas Launcher, and make sure you use the 'Data Files' option in the launcher to ensure your mods are checked and primed for loading. Checking the 'load loose files' option is probably a good idea. Also double check your load order for those mods that require it - again, I am unsure if the FOMM load order enforces itself on Fallout New Vegas or not. The Mods I am using do not require a specific load order.

 

Thanks go to Timeslip and Q for building a wonderful utility - one who's readme file included all the information I needed to do this. Thanks guys!

 

-Ronin

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It's not Patience that's required, bben46 - it's a little ingenuity and the courage to royally screw your game installation over if your stroke of genius goes terribly, terribly wrong...

 

ANYWAY. YES! You CAN use the existing FOMM 0.12.x to create .fomod's and dump .esm's and textures/.fomods into the data directory. I am unsure if the load order option works, and I made sure to use the 'Data Files' tab on the New Vegas loader to tell the game to 'load loose files' and ensure the game had the mods I tossed into it via FOMM checked, so further testing is highly recommended - FOMM *DID*, however, properly install MTUI, Perk Every Level, and Weapon and Armor Repair - Improved Version 1, which were the mods I tested it with.

 

To get FOMM to work with New Vegas is a bit involved, but nothing too difficult:

 

1. First, install a fresh copy of FOMM under your New Vegas install directory. Sorry, Steam users - you're going to have to fish around and find the steam install directory for New Vegas if you want this to fly. Have fun with that.

 

2. Run FOMM once. If you still have Fallout 3 Installed, it will open showing all your installed mods for FO3. Don't worry - we just want FOMM to make it's settings.xml file, which it does after it runs once. If you do not have Fallout 3 installed, it will tell you it cannot find Fallout 3. It doesn't matter - close FOMM.

 

3. Open the settings.xml file that FOMM just created. It is found in ..\Fallout New Vegas\fomm\fomm\. Open the settings.xml file with notepad and add the following without quotes: '<strValue name="FalloutDir">add the full path to your fallout directory here</strValue>' . Replace the 'add the full path to your fallout directory here' with your full Fallout New Vegas directory. In example: D:\Games\Fallout New Vegas\ .

 

4. Copy and paste your FalloutNV.exe into the root directory. Rename the copy of FalloutNV.exe to Fallout3.exe. This will keep FOMM from spitting out an error message about 'incorrect registry paths'.

 

5. Use FOMM to insert your mods into Fallout New Vegas.

 

A word of caution, though:

Don't rely on FOMM's inbuilt ArchiveInvalidation feature to work with New Vegas, download the new ArchiveInvalidation.txt instead.

Don't use the 'Launch Fallout' button in FOMM. Use the New Vegas Launcher, and make sure you use the 'Data Files' option in the launcher to ensure your mods are checked and primed for loading. Checking the 'load loose files' option is probably a good idea. Also double check your load order for those mods that require it - again, I am unsure if the FOMM load order enforces itself on Fallout New Vegas or not. The Mods I am using do not require a specific load order.

 

Thanks go to Timeslip and Q for building a wonderful utility - one who's readme file included all the information I needed to do this. Thanks guys!

 

-Ronin

 

what if it doesn't create a settings.xml file? because it's not, really. I don't happen to own FO3, and when I tried these steps it just said "cannot find FO3 generic error blah blah blah" and closed. never created settings.xml in fomm\fomm\

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It's not Patience that's required, bben46 - it's a little ingenuity and the courage to royally screw your game installation over if your stroke of genius goes terribly, terribly wrong...

 

ANYWAY. YES! You CAN use the existing FOMM 0.12.x to create .fomod's and dump .esm's and textures/.fomods into the data directory. I am unsure if the load order option works, and I made sure to use the 'Data Files' tab on the New Vegas loader to tell the game to 'load loose files' and ensure the game had the mods I tossed into it via FOMM checked, so further testing is highly recommended - FOMM *DID*, however, properly install MTUI, Perk Every Level, and Weapon and Armor Repair - Improved Version 1, which were the mods I tested it with.

 

To get FOMM to work with New Vegas is a bit involved, but nothing too difficult:

 

1. First, install a fresh copy of FOMM under your New Vegas install directory. Sorry, Steam users - you're going to have to fish around and find the steam install directory for New Vegas if you want this to fly. Have fun with that.

 

2. Run FOMM once. If you still have Fallout 3 Installed, it will open showing all your installed mods for FO3. Don't worry - we just want FOMM to make it's settings.xml file, which it does after it runs once. If you do not have Fallout 3 installed, it will tell you it cannot find Fallout 3. It doesn't matter - close FOMM.

 

3. Open the settings.xml file that FOMM just created. It is found in ..\Fallout New Vegas\fomm\fomm\. Open the settings.xml file with notepad and add the following without quotes: '<strValue name="FalloutDir">add the full path to your fallout directory here</strValue>' . Replace the 'add the full path to your fallout directory here' with your full Fallout New Vegas directory. In example: D:\Games\Fallout New Vegas\ .

 

4. Copy and paste your FalloutNV.exe into the root directory. Rename the copy of FalloutNV.exe to Fallout3.exe. This will keep FOMM from spitting out an error message about 'incorrect registry paths'.

 

5. Use FOMM to insert your mods into Fallout New Vegas.

 

A word of caution, though:

Don't rely on FOMM's inbuilt ArchiveInvalidation feature to work with New Vegas, download the new ArchiveInvalidation.txt instead.

Don't use the 'Launch Fallout' button in FOMM. Use the New Vegas Launcher, and make sure you use the 'Data Files' option in the launcher to ensure your mods are checked and primed for loading. Checking the 'load loose files' option is probably a good idea. Also double check your load order for those mods that require it - again, I am unsure if the FOMM load order enforces itself on Fallout New Vegas or not. The Mods I am using do not require a specific load order.

 

Thanks go to Timeslip and Q for building a wonderful utility - one who's readme file included all the information I needed to do this. Thanks guys!

 

-Ronin

 

what if it doesn't create a settings.xml file? because it's not, really. I don't happen to own FO3, and when I tried these steps it just said "cannot find FO3 generic error blah blah blah" and closed. never created settings.xml in fomm\fomm\

 

 

 

 

I have the same problem and i have FO3 installed

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for those of you not getting a settings.xml file go to your data folder and open a BSA file with FOMM if it associated itself with the file types then you should just have to double click it. after that there should be a settings.xml and just to be clear you want to put <strValue name="FalloutDir">add the full path to your fallout directory here</strValue> after <settings>.

 

as an example and for those who'd feel like making their own settings.xml without having to open a BSA here's what it should look like:

 

<settings>

<strValue name="FalloutDir"><strValue name="FalloutDir">add the full path to your fallout directory here</strValue>

<window name="BSABrowser" left="150" top="150" width="582" height="400" maximized="false" />

<strValue name="LastBSAUnpackPath">

</strValue>

<strValue name="BSABrowserPanelSplit">147</strValue>

<window name="TESsnip" left="25" top="25" width="589" height="453" maximized="false" />

<window name="CREditor" left="50" top="50" width="527" height="536" maximized="false" />

<window name="MainForm" left="75" top="75" width="549" height="600" maximized="false" />

<strValue name="MainFormPanelSplit">402</strValue>

<strValue name="MainFormCol1Width">219</strValue>

<strValue name="MainFormCol2Width">87</strValue>

</settings>

 

now i'm not too sure if it'll work if you just copy paste that in a blank xml file but there it is for reference.

!!remember to change 'add the full path to your fallout directory here' to wherever your fallout NV is installed!! as stated in step 3 by ronin_salsolo

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OMG........... It's truly complicated :D.

I see some bright sides with this "tweak" you guys talk about. In fact I'm trying it now on my other computer. However, I know what patience is, so instead of making my game in this laptop a mess by doing your ways, I am going to wait for the New Vegas Mod Manager and the New Vegas Script Extender, like other games appeared in Nexus Forum.

Anyway, thank you for your assistance and reply.

=> Looking forward to seeing a perfect NVMM and an awesome NVSE in the New Vegas Nexus home page.

P/S: Don't call me a lazy guy - I am just not interested in making something that MIGHT make my game experience bugs and crashes :|

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