Semel Posted January 30, 2015 Share Posted January 30, 2015 Even playing with a custom config in "default_levels.xml" doesn't work anymore. Link to comment Share on other sites More sharing options...
LiquidBronze Posted January 30, 2015 Share Posted January 30, 2015 Ya it has, this sucks... Link to comment Share on other sites More sharing options...
optical1967 Posted January 30, 2015 Share Posted January 30, 2015 (edited) yes was just going to post that ,All Data mod patch's installed in my document no longer work , So all mods posted here are rendered useless.. Not Good :mad:Edit Well after some messing with some compression package tool and writing a new bat file My Mods are back on :thumbsup: Edited January 30, 2015 by optical1967 Link to comment Share on other sites More sharing options...
Colinious Posted January 30, 2015 Share Posted January 30, 2015 yes was just going to post that ,All Data mod patch's installed in my document no longer work , So all mods posted here are rendered useless.. Not Good :mad:Edit Well after some messing with some compression package tool and writing a new bat file My Mods are back on :thumbsup:Could you tell us how you got the mods working after installing the patch? Thank you! Link to comment Share on other sites More sharing options...
Vortaka Posted January 31, 2015 Share Posted January 31, 2015 @optical1967: I would like to know how too, if you don't mind! :) Link to comment Share on other sites More sharing options...
LiquidBronze Posted January 31, 2015 Share Posted January 31, 2015 optical1967 Please share what you did, so we can all start modding again sir! Link to comment Share on other sites More sharing options...
optical1967 Posted January 31, 2015 Share Posted January 31, 2015 Hi I am testing at at the moment so far so good , Unfortunately i used a tool that's part of dead islands map maker, It's Like the creation kit but just for custom maps in dead island ,You can not download it anymore . BUT The maybe a tool that's similar if memory serves me right it will need modifying. ill look into it and let you know :ninja: Link to comment Share on other sites More sharing options...
sdeir Posted January 31, 2015 Share Posted January 31, 2015 Hi,this could be important for steam users of the game. As soon as I read about this patch I made a backup of the game (I have the steam version). The backup was just a file copy of the corresponding steam folder. Just to be sure I wanted to do a backup using steam's own backup function. Should have known that was a bad idea. Steam verified the integrity and forced me into online mode so it could verify the game files. So I got forced to version 1.2.1. Lucky for me I made the manual backup first: So doing a file diff of the steam directory I was able to restore the old state. Once I did, I could start the game in offline mode and load a modded savegame with mods enabled without problems. (Important: I never started version 1.2.1, just downloaded the update). So If you still have v 1.2.0 I recommend that you copy the Dying Light folder in steamapps/common/ somewhere safe. You might be able to return to the old version this way if things turn bad using the following procedure. 1) Make a backup of the Dying Light folder in steamapps/common/ to somewhere outside the steam folder tree.2) Do NOT start the updated version. Just let steam download the update or verify the integrity.3) Once steam reports the game is ready to play switch to offline mode.4) Copy back the backup folder to its original location, overwriting files.. On a sidenote for the tech savvy: This seems to be an excellent way to get the differences between the 1.2.0 and 1.2.1 files without using a second PC. You should still be able to return to a modable state (But using a second PC would be the recommended way, No warranty that this works for future updates/steam versions). Here's a list of the changed files. I will not upload these files, since I'm not sure whether this would be illegal. But maybe someone else will... Dying Light │ DyingLightGame.exe │ engine_x64_rwdi.dll │ filesystem_x64_rwdi.dll │ gamedll_x64_rwdi.dll │ imagelib_x64_rwdi.dll │ jsoncpp_vs2010_x64_rwdi.dll │ memdump_x64_rwdi.dll │ ogg_vs2010_x64_rwdi.dll │ rd3d11_x64_rwdi.dll │ ropengl_x64_rwdi.dll │ vorbisfile_vs2010_x64_rwdi.dll │ vorbis_vs2010_x64_rwdi.dll │ └───DW └───Data optimized_dx11.mp I'm still hoping there will be a way to enable mods in future game versions. Until then, I hope this might allow a few to keep mods working. Link to comment Share on other sites More sharing options...
hoaxx Posted February 1, 2015 Share Posted February 1, 2015 http://www.nexusmods.com/dyinglight/mods/18/?This tool is supposed to re-enable data modding post-patch. Link to comment Share on other sites More sharing options...
alienzerox Posted February 6, 2015 Share Posted February 6, 2015 http://www.nexusmods.com/dyinglight/mods/18/?This tool is supposed to re-enable data modding post-patch. you would need to use that regardless but for me to actually get the mods to reactivate was to use the optional file (gamedll_x64_rwdi.dll) found here which the patch overwrites. Link to comment Share on other sites More sharing options...
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