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M14/M14 EBR


MeNoChinese

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Can someone do an M14 mod? I thought in one of the trailers I saw a Garand, you could use the animations for the garand or the service rifle to make an M14. I'd like to see someone do an EBR version but crossovers and original stocks are cool too, it would be nice to have just iron sights and make optics optional. With the In game modding, people could start making sights and make them available. I hope I'm not sounding too rude. I would make the M14 myself but the G.E.C.K tool won't open and I have other issues like not really knowing Blender or converting to DDS and stuff, but yea.
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Can someone do an M14 mod? I thought in one of the trailers I saw a Garand, you could use the animations for the garand or the service rifle to make an M14. I'd like to see someone do an EBR version but crossovers and original stocks are cool too, it would be nice to have just iron sights and make optics optional. With the In game modding, people could start making sights and make them available. I hope I'm not sounding too rude. I would make the M14 myself but the G.E.C.K tool won't open and I have other issues like not really knowing Blender or converting to DDS and stuff, but yea.

 

 

Do you mean this one? It's the most endorsed weapon atm, did you overlook it? ;)

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Thanks Chris, It isn't an EBR but it's beautifull and I shall download it. I was wondering also, do people convert F3 mods to NV? If they do, it would be cool to see someone convert this one ---> Fallout 3 M14 EBR mod

 

 

Yes, as it seems to be pretty easy (haven't tried myself yet) it is pretty easy to port FO3 mods to FNV, as there are very few differences in the games and many assets are shared (handy for those mods that used FO3 assets). If you look around at the nexus you'll notice that hundreds of mods are coming out of nowhere at the moment and I'm sure that will even be accelerated when FOSE and FOMM are running on FNV. However if you plan to port mods yourself please be cautious as you may not (re-)publish the work of others without permission and certainly no Bethesda assets that were FO3-exclusive. Has happened a few times in the past and always leads to instant banning. But there is, of course, no problem if you port that mod privately for yourself.

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