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Having NPCs Use Non-Standard Ammo Types


WhiteCrane

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I'd quite like to alter NPC equipment lists so they have a chance of using AP/Hollowpoint ammo, but I'm not certain if it works.

I changed the WithAmmoNVServiceRifleLoot (or something similar), which is used to equip most NCR Troopers, and when they died, they were indeed carrying the AP ammo as I'd specified. The problem is, they didn't appear to actually be using it. I think it's possible to make them do so by replacing the single round of non-randomised 5.56 ammo they have with a single round of non-randomised 5.56AP, but firstly: I'm not even sure that works, and secondly: even if it does work, there seems to be no way to make it RANDOM which NPCs have AP ammo and which do not...

 

Does anyone know a better way to achieve this?

 

Could I perhaps create some kind of script which randomly gives NPCs a Perk that simulates AP/Hollowpoint ammo when they are spawned?

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