beretta Posted February 1, 2015 Share Posted February 1, 2015 Hi, I've been having a hard time unlocking fast travel routes, The icon on the compass isn't showing where to walk to make the fast travel unlock for that area. Like red rock canyon, which is a pain to keep running to without fast travel. I use UI organizer.I've just tried the console command tmm 1 with no success.I installed OneHud, which didn't fix it.I tried tried Darnui with onehud compatibility, and that didn't work either.Mod List 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A YUP - Base Game + All DLC.esm 0B Interior Lighting Overhaul - Core.esm [Version 6.8] 0C Interior Lighting Overhaul - L38PS.esm [Version 1.1] 0D oHUD.esm 0E Weapons.of.the.New.Millenia.esm 0F FCOMaster.esm 10 New Vegas Redesigned 3.esm 11 Weapon Mod Expansion.esm 12 NevadaSkies.esm 13 SomeguySeries.esm 14 The New Bison Steve Hotel.esm [Version 107] 15 WME - GRA.esm 16 WME - DLCs.esm 17 Caliber.esm 18 CaliberXgunrunners.esm 19 CaliberXhonesthearts.esm 1A SpeedyResources.esm 1B WeaponModsExpanded.esp 1C WMX-DLCMerged.esp 1D NVWillow.esp 1E Gomorrah Redesigned.esp ++ YUP - NPC Fixes (Base Game + All DLC).esp 1F Serbu SUPER-SHORTY NV.esp 20 The Weapon Mod Menu.esp [Version 1.2] 21 Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp 22 Mission Mojave - Ultimate Edition.esp [Version 12] 23 Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.8] 24 M1897.esp 25 DEagle.esp 26 G36K.esp 27 DarNifiedUINV.esp 28 EVE FNV - ALL DLC.esp 29 dD - Enhanced Blood Main NV.esp 2A The Mod Configuration Menu.esp [Version 1.5] 2B Vurt's WFO.esp 2C CNR_Beta.esp 2D WME - GRA - Complete.esp ++ WME - GRA - All Weapons.esp ++ Weapon Mod Expansion.esp 2E M16A2.esp 2F PKM.esp 30 SVU.esp 31 Scout.esp 32 TOZ66.esp 33 WA2000.esp 34 Weapons.of.the.New.Millenia.Leveled.Lists.esp 35 New Vegas Redesigned 3.esp ** Weapons.of.the.New.Millenia.Store.esp 36 NevadaSkies - Ultimate DLC Edition.esp 37 ADAM - Rangers on Patrol.esp 38 WarTrash.esp 39 ILO - GS Shack.esp [Version 1.3] 3A NevadaSkies - Basic Edition.esp 3B NewVegasBounties.esp 3C NewVegasBountiesII.esp ++ WME - GRA - Just Guns.esp ++ WME - GRA - Weapon Integration.esp ++ WMX-EVE-AllDLCMerged.esp ++ MMUE-CP-WMEVE.esp ++ MMUE-CP-WME-Complete.esp 3D TheInheritance.esp ++ WME - DLCs Arenovalis.esp ++ WME - DLCs.esp 3E Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp ++ WME - GRA - Arenovalis.esp 3F WME - GRA - Unique Integration.esp 40 Russell.esp ++ WME - GRA - Vendor Reform.esp 41 JIP Companions Command & Control.esp 42 Bashed Patch, 0.esp 43 FCO - Russell.esp 44 FCO - Willow.esp Thanks. Link to comment Share on other sites More sharing options...
KimberJ Posted February 1, 2015 Share Posted February 1, 2015 I'd start a new game, with the mods disabled, tmm 1, killall, or tgm. Get drunk in the game, an drink like 6000 of something. *burp* then turn on half the mods, an load it, bam MM still there, bam other half, no MM it's gota be in the lower half *burp* That or just set FNVedit to filter to only view mapmarker references, then batch copy all of them to the end, an download a map marker mod. That adjusts an adds more. Link to comment Share on other sites More sharing options...
beretta Posted February 1, 2015 Author Share Posted February 1, 2015 Would it be possible for someone to make a esp with the default hud and compass files that i can make top priority on my loadorder? Thanks. Link to comment Share on other sites More sharing options...
KimberJ Posted February 1, 2015 Share Posted February 1, 2015 Hud was less forgiving in the past games like FO3 an FNV. It's basiclly removing Hud mods, not sure how it would be related to map markers or the map, if it's even releated at all. there's a map marker form, where the basic item is created, then the hundreds of references placed in the world, which is just hidden markers, that the PC travels there or travels there an it links to an actor marker an arrow that points the direction to stand. Most of the time you can use the community editor, not the SDK, to filter the whole load order for a particular content type. Map markers would be in worldspace. The filter would contain flatten blocks/Sub-Blocks, an flatten cell children? Then EditorID contains an type mapmarker, then wait an go look in worldspace for the mapmarker references. Hopefully open the trees an then draw a marque select on the left window as large as possible so the box will grab the references, an then check to see if they are all mapmarkers (cause we check our work lots) then copy as override into a new file, an pretty much just name the file "mapmarker override" load it last, or use it to find the mods that screwed them up, cause it would turn those red. I don't have FNV installed, but I might do one tonight, an I could batch make one, an upload it to the page here, but Idk if I'll do that or not yet. Link to comment Share on other sites More sharing options...
beretta Posted February 1, 2015 Author Share Posted February 1, 2015 If you do have the time it would be greatly appreciated. Link to comment Share on other sites More sharing options...
KimberJ Posted February 1, 2015 Share Posted February 1, 2015 I'll start installing FNV, I was going to eventually, but it will take a little time even with the retail disc. Link to comment Share on other sites More sharing options...
beretta Posted February 1, 2015 Author Share Posted February 1, 2015 No problem, take whatever time you need. Link to comment Share on other sites More sharing options...
KimberJ Posted February 1, 2015 Share Posted February 1, 2015 I think what has happened is the per the title quest markers have been removed from the compass? That's a .ini setting I believe. Then the map markers being off, isn't in the world, it's in your map. Which I think is controled via the worldspace ratio size setting. That or it's a uncompatible texture size for that ratio setting. which is how it's displayed near the general area of the actual marker in the world. That or you installed multiple Ui mods that conflicted an overwrote each other. If it's in Ui just get the Ui mod that merges them all together, an if you already got that, idk start over with it cause you messed it up. You know, like uninstall those or try installing them again. Link to comment Share on other sites More sharing options...
beretta Posted February 1, 2015 Author Share Posted February 1, 2015 At first i only used the UI organizer and nothing else, and i tried removing that. I tried UI mods to fix the issue, which it didn't. Some locations such as Cottonwood Cove, Forlorn Hope and Camp Golf wont unlock at all, I've noticed that once a location is found the location marker will appear on the compass but undiscovered ones wont. Link to comment Share on other sites More sharing options...
KimberJ Posted February 1, 2015 Share Posted February 1, 2015 I'll try another filter, but it looked like it didn't pick up, cause it's basiclly using mapmarker an they didn't put that into all the references, but I can try again, maybe another method. Like one that picks up on all the references using the base form id for the static form, which is what map markers use, but they are custimized durring creation. Cause of the UI thing I just figured it wouldn't help to override them. Some not working at all though kind of makes me suspect it again. Link to comment Share on other sites More sharing options...
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