Hopper31 Posted February 1, 2015 Share Posted February 1, 2015 (edited) So I've finally decided to go back and rework my first mod (Removable Robot Arms) so that it's more compatible with other mods. I originally intended to do some scripting involving the GetModelPath NVSE function attached to a token that gets added on death via a walking ref script. However GetModelPath only seems to return the skeleton of the model (This isn't much of a problem on Securitrons or Robo Scorpions, but on anything else it prevents me from adding the unique Army/Blue/Construction version of the part). So then I tried to make it so that the perk would add the items via the 'Add Leveled List On Death' entry point, but that method is going to take a while because I'd have to put in around 400 entries into it, and the G.E.C.K locks up for a few seconds after every new condition/entry is put in. So pretty much what I'm asking is this: Is there a way to reference all of a creature's model paths in a script, or is there a scripting equivalent of 'Add Leveled List On Death' so I can copy and paste it instead of having the G.E.C.K freeze for five seconds every time I add a new condition? Thanks in advance. Edit: I've found out another solution by using Form Lists. So I guess you can disregard this post unless you have an idea on how I can use GetModel so I can add parts to other mods without RRA being a master. Edited February 2, 2015 by Hopper31 Link to comment Share on other sites More sharing options...
luthienanarion Posted February 12, 2015 Share Posted February 12, 2015 What model path are you trying to retrieve? Link to comment Share on other sites More sharing options...
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