Jump to content

Recommended Posts

Posted (edited)

So I've finally decided to go back and rework my first mod (Removable Robot Arms) so that it's more compatible with other mods. I originally intended to do some scripting involving the GetModelPath NVSE function attached to a token that gets added on death via a walking ref script. However GetModelPath only seems to return the skeleton of the model (This isn't much of a problem on Securitrons or Robo Scorpions, but on anything else it prevents me from adding the unique Army/Blue/Construction version of the part). So then I tried to make it so that the perk would add the items via the 'Add Leveled List On Death' entry point, but that method is going to take a while because I'd have to put in around 400 entries into it, and the G.E.C.K locks up for a few seconds after every new condition/entry is put in.

 

So pretty much what I'm asking is this: Is there a way to reference all of a creature's model paths in a script, or is there a scripting equivalent of 'Add Leveled List On Death' so I can copy and paste it instead of having the G.E.C.K freeze for five seconds every time I add a new condition?

 

Thanks in advance.

 

Edit: I've found out another solution by using Form Lists. So I guess you can disregard this post unless you have an idea on how I can use GetModel so I can add parts to other mods without RRA being a master.

Edited by Hopper31
  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...