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Realistic Magic - Upgrading System Suggestions?


JetSteele

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I have an idea for learning the

i would make this sort of scriptfor this

 

int Rank ; a global one, never used it before though so my script wont be accurate but u will get the idea

; anyway so lets say novice is 0 apprentice is 1 and so on

 

event onread()

if Rank == 0

game.getplayer().addspell(dummyspell)

elseif Rank == 1

game.getplayer().addspell(spellrank1)

elseif Rank == 2

game.getplayer().addspell(spellrank2)

elseif Rank == 3

game.getplayer().addspell(spellrank3)

elseif Rank == 4

game.getplayer().addspell(spellrank4)

endif

endevent

 

This way you could add multiple spells to one book so that the player doesn't need to keep around a billion books

or do this

 

event onread()

if Rank <=3

game.getplayer().addspell(dummyspell)

else

game.getplayer().addspell(spellrank4)

endif

endevent

 

Edit: i think making the player keep books around until he is appropriate rank would also really add to the immersion

i mean what wizzard throws away wisdom?

This would mean that the player needs to dedicate himself to magic not just get it liek everything else in skyrim

Edited by HailHell
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If you rolled with this idea, make sure the book itself doesn't teach a spell (as it will destroy the book). Also, for the not trained rank, you could display a message saying that you don't have sufficient knowledge for this spell, instead of adding a spell.
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