Zinnia Posted October 27, 2010 Share Posted October 27, 2010 So, I'm just learning my way around OBMM, and I don't have much in the way of mods yet. Everything is working fine, but I just want to make sure I'm following the correct steps before I get any further. If I want to uninstall an OMod, do I simply need to deactivate the mod in my list in OBMM, or should I be deleting it as well? I'm thinking about replacing my PC walk mod with something else. Just wanted to make sure I'm not missing anything. I deactivated maybe 2 other things and that seemed to work. I just don't want to make a mess of my files. Thanks in advance. :) Link to comment Share on other sites More sharing options...
Nadimos Posted October 28, 2010 Share Posted October 28, 2010 Yep deactivating is working as intended. If it is deactivated there will of course still remain an omod file in whatever folder you specified. The way i handle mods here and i suggest you do the same is i have set up an oblivion mods folder outside of the original oblivion folder, where i put the raw material at first so to say. Then from there OBMM can load it straight into Oblivon. Activate/deactivate it with a simple click. And what can i say. If you want to be very sure you can also make a backup folder of the original Oblivion. You will find your way aroundafter a time. No problem. :thumbsup: Link to comment Share on other sites More sharing options...
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