Clancyyy Posted February 2, 2015 Share Posted February 2, 2015 If you have noticed, when a zombie dies you can loot the body, but if you don't look the body it will despawn and drop what looks like a bag of cocaine. Well I find it much easier to collect the bags of coke rather than loot bodies. If there was a mod to just simply have the bodies despawn faster and leave behind the bags of coke, looting would be so much better and there is a possibility of speeding up the game by removing those bodies from being rendered. If having the bodies despawn is an issue, then just making mobs drop the bags instead would be just as good seeing that I have 0 lag when playing. idk this is just something a buddy and I were thinking about. Link to comment Share on other sites More sharing options...
fox23vang Posted February 2, 2015 Share Posted February 2, 2015 Ewww id never use the mod if it was made. Personally i want the exact opposite, bodies to remain for as long as possible. I prefer the immersion/realism. Link to comment Share on other sites More sharing options...
Clancyyy Posted February 2, 2015 Author Share Posted February 2, 2015 Ewww id never use the mod if it was made. Personally i want the exact opposite, bodies to remain for as long as possible. I prefer the immersion/realism. My party of 4 all agreed that picking up coke bags is a lot easier. So if you like the bodies then like I said in the second part: "...then just making mobs drop bags instead..." and then you have your bodies still. Link to comment Share on other sites More sharing options...
fox23vang Posted February 4, 2015 Share Posted February 4, 2015 (edited) Found it, instant loot corpses. Just click once and loot no holding needed. You will need to aquire the required skill tree level to get it though or just cheat and use developer menu mod to obtain it faster. Data/Skills/Common_skills.xml Search for this line and change as below. <skill id="NimbleHands" cat="status" tier="16" max_level="1" desc_params="nimble_hands;P" skill_points="1" skill_points_type="Status"> <level_req type="Status" value="10"/> <skill_req id="RepairLuck"/> <effect id="SearchDurationMul" change="x-1.0"/> <effect id="ThoroughSearch" change="1.0"/> Edited February 4, 2015 by fox23vang Link to comment Share on other sites More sharing options...
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