ancalimonungol Posted October 28, 2010 Share Posted October 28, 2010 Is it possible to create some kind of wind mod? And also create some kind of hair and clothes mod so that they are effected by the wind in an unclipping way? If wind is not possible, is it possible to create hair and clothes that are not static? If clothes are not possible is it at least possible to have free hair? :rolleyes: Here are a few videos: --------------- Especially see 1:52 of this video to see what proper hair should look like (from a game called ICO for PS2 released in 2001 (yes 9 years ago): --------------- This is from Eve Online. I guess this is the best hair and clothes physics ever made: :blink: Link to comment Share on other sites More sharing options...
Curneld Posted October 28, 2010 Share Posted October 28, 2010 Is it possible to create some kind of wind mod? And also create some kind of hair and clothes mod so that they are effected by the wind in an unclipping way? If wind is not possible, is it possible to create hair and clothes that are not static? If clothes are not possible is it at least possible to have free hair? :rolleyes: Here are a few videos: --------------- Especially see 1:52 of this video to see what proper hair should look like (from a game called ICO for PS2 released in 2001 (yes 9 years ago): http://www.youtube.com/watch?v=lMahz4jFeCs --------------- This is from Eve Online. I guess this is the best hair and clothes physics ever made: :blink: http://www.youtube.com/watch?v=mrtwESnTOwY While this is possible, based on Havok, it's still nearly impossible. The Havok engine in Gambryo would require a substantial part to be rewritten. This requires access to tools made by havok that the devs will never be able to provide due to licensing. At the same time, it would also completely kill performance due to Havok not having openCL support and thus not being able to compute this via GPGPU functions. Cloth and hair physics simulations are extremely demanding, and would grind the FPS down to a halt. This is already apparent just with simple facial animations based on physics, which is the reason for the large FPS drops in NV. I wouldn't expect this feature till at the very least, the next TES title. Mafia 2 does this in very limited form, and it still kills that game's FPS, and it's PhysX GPU powered! Link to comment Share on other sites More sharing options...
kisori Posted October 28, 2010 Share Posted October 28, 2010 This sounds like you want hair and clothes to be jiggleboned, like certain hats are in team fortress 2. Link to comment Share on other sites More sharing options...
ancalimonungol Posted October 28, 2010 Author Share Posted October 28, 2010 This sounds like you want hair and clothes to be jiggleboned, like certain hats are in team fortress 2. Exactly. Or like Vampire Bloodlines. Link to comment Share on other sites More sharing options...
devilbound Posted October 28, 2010 Share Posted October 28, 2010 Would be sweet, would be awesome if someone could make this reality. Link to comment Share on other sites More sharing options...
Topazanite Posted October 28, 2010 Share Posted October 28, 2010 I can't help but think that, if this could be done, it would have been done already for Oblivion/Fallout3/Dragon Age. There isn't any sort of asset like this in the vanilla games. What IS possible is making clothing that is weighted to "sway" based on bone movements, since the female hips in NV animations sway nicely. Wigs could also be weighted like this. However, would be tedious; the most I've seen done with this comprises a few wig mods that are weighted to align with spinal movement, to allow ultra long hairstyles movement to prevent clipping. Link to comment Share on other sites More sharing options...
ancalimonungol Posted October 29, 2010 Author Share Posted October 29, 2010 I can't help but think that, if this could be done, it would have been done already for Oblivion/Fallout3/Dragon Age. There isn't any sort of asset like this in the vanilla games. What IS possible is making clothing that is weighted to "sway" based on bone movements, since the female hips in NV animations sway nicely. Wigs could also be weighted like this. However, would be tedious; the most I've seen done with this comprises a few wig mods that are weighted to align with spinal movement, to allow ultra long hairstyles movement to prevent clipping. Never seen a mod that had weighted hair. Do you remember the name? Link to comment Share on other sites More sharing options...
Topazanite Posted October 29, 2010 Share Posted October 29, 2010 Oblivion mods; Slof's It's a Wig is one of them. I think Growlf might have a wig mod as well, I'm too lazy to look it up right now. Link to comment Share on other sites More sharing options...
ancalimonungol Posted October 29, 2010 Author Share Posted October 29, 2010 Oblivion mods; Slof's It's a Wig is one of them. I think Growlf might have a wig mod as well, I'm too lazy to look it up right now. http://www.tesnexus.com/downloads/file.php?id=25656 Now how do I create something similar for New Vegas? Link to comment Share on other sites More sharing options...
ancalimonungol Posted October 31, 2010 Author Share Posted October 31, 2010 found this.http://fallout3nexus.com/downloads/file.php?id=8225 Apparently it's a skeleton resource for Fallout3 that would allow animated clothes, boobs and hair. I think nobody used it to make a mod yet. Link to comment Share on other sites More sharing options...
Recommended Posts