bsirslayer Posted October 28, 2010 Share Posted October 28, 2010 So i was thinking about a script for bullet penetration (faking it with scripting), so i was thinking, is their a FOSE command to detect if a bullet has hit an object? Because then it might actually be rather easy to a somewhat detect penetration effect with bullets. Another question I've had,, is their a way to make projectiles pass through enemy's by messing with settings? Ive tried before with various settings and it didn't work, so i was wondering if i forgot something. Final question, how would i fake bullet drop, I have seen it done before but without scripts, tried it myself but always seem to be doing something wrong and i just cant put my finger on it. Another thing i've been working on, is a ammo subtype "switcher" similar to that of fallout 3, i am still finishing the script up, but ill post it here so people can use it (Or, if i am having problems, hopefully resolve them) Link to comment Share on other sites More sharing options...
jhardingame Posted October 28, 2010 Share Posted October 28, 2010 No. You can't. Your not allowed. Ninja's will kill you! :ninja: Just kidding, but in all seriousness: as far as bullet penetration goes, I do not how you'd do that, the only thing I know of is the pin limbs feature of a projectile.There is also a gravity setting that might be useful in producing a bullet drop. Or just make your weapon a sniper rifle, those bullets always dropped in Fallout 3 :PAnd ammo switcher? Kinda sounds similar in make to that full auto/burst script. Link to comment Share on other sites More sharing options...
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