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Various questions (Mostly involving scripting)


bsirslayer

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So i was thinking about a script for bullet penetration (faking it with scripting), so i was thinking, is their a FOSE command to detect if a bullet has hit an object? Because then it might actually be rather easy to a somewhat detect penetration effect with bullets.

 

Another question I've had,, is their a way to make projectiles pass through enemy's by messing with settings? Ive tried before with various settings and it didn't work, so i was wondering if i forgot something.

 

Final question, how would i fake bullet drop, I have seen it done before but without scripts, tried it myself but always seem to be doing something wrong and i just cant put my finger on it.

 

Another thing i've been working on, is a ammo subtype "switcher" similar to that of fallout 3, i am still finishing the script up, but ill post it here so people can use it (Or, if i am having problems, hopefully resolve them)

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No. You can't. Your not allowed. Ninja's will kill you! :ninja:

 

Just kidding, but in all seriousness:

 

as far as bullet penetration goes, I do not how you'd do that, the only thing I know of is the pin limbs feature of a projectile.

There is also a gravity setting that might be useful in producing a bullet drop. Or just make your weapon a sniper rifle, those bullets always dropped in Fallout 3 :P

And ammo switcher? Kinda sounds similar in make to that full auto/burst script.

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