Devedev Posted October 28, 2010 Share Posted October 28, 2010 Sorry if this has been answered before, but I was wondering how transferrable F3 mods are to New Vegas? I mean, aside from the obvious such as worldspace location. Link to comment Share on other sites More sharing options...
McclaudEagle Posted October 28, 2010 Share Posted October 28, 2010 Most mods are. The ones that aren't are likely to be ones that directly affect NPCs that don't exist in Fallout: NV, such as quests. Others will be mods that are linked to a container that can't be added into F: NV. Link to comment Share on other sites More sharing options...
Devedev Posted October 28, 2010 Author Share Posted October 28, 2010 Most mods are. The ones that aren't are likely to be ones that directly affect NPCs that don't exist in Fallout: NV, such as quests. Others will be mods that are linked to a container that can't be added into F: NV.Thanks. This means all my work on Metro 2077 won't go to waste! Link to comment Share on other sites More sharing options...
McclaudEagle Posted October 28, 2010 Share Posted October 28, 2010 Just remember, it won't work if it uses things that don't currently exist in the Fallout: NV game or GECK. Link to comment Share on other sites More sharing options...
Devedev Posted October 28, 2010 Author Share Posted October 28, 2010 Just remember, it won't work if it uses things that don't currently exist in the Fallout: NV game or GECK.Right. So all I need to do is replace some NPC containers, really. Link to comment Share on other sites More sharing options...
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