Quickkill201 Posted February 2, 2015 Share Posted February 2, 2015 (edited) Alright, I'm working a hopefully huge mod called "The Real New Vegas" a huge expansion to the city of Vegas which makes it feel much more alive by adding tons of new quests, NPCs, and structures. Right now, I'm in the middle of my first project in the mod, the El Rey Motel. I am 99% finished with the first quest to go with it but I have a dilemma, how in the actual hell do I get certain dialogue to appear only after I have completed an objective. In this situation the quest is quite simple, go, talk to the NPC, kill him, and return to the quest giver, easy enough. But I don't know how to get the ending dialogue to only appear once I have completed the last objective, it's just there no matter what, even if I haven't started the quest. Really need help ASAP. Edited February 2, 2015 by Quickkill201 Link to comment Share on other sites More sharing options...
tomm434 Posted February 3, 2015 Share Posted February 3, 2015 You need to use conditions. There should be "GEtObjectiveCompleted" condtion in dialogue tab. If there's no such a thing try setting any quest variable to 1 and add GetQuestVariable to dialogue condtion. Link to comment Share on other sites More sharing options...
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