Gishank Posted October 28, 2010 Posted October 28, 2010 So I decided to start work on my first project for New Vegas however after loading up the New Vegas GECK and creating a new plugin, etc. Now, I load a cell such as Vault 11a (entrance) and notice that there are a lot of unexplained 'holes' in the world with floating radscorpions and mantises' including the vault main entrance zone itself (Blast door room).. Now, I also try loading up another cell instead, this time Vault 22a (entrance) and to my astonishment there is *nothing* at all in the cell that's visible in the render frame. I'm not sure if a thread such as this has already been posted but any help would be appreciated. EDIT;Noticed the issue's been posted several times before with no 'fixes' posted, bah. /fail.
weijiesen Posted October 28, 2010 Posted October 28, 2010 I suspect they are actually THERE, but perhaps the wrong Shader flags have been chosen in the mesh itself? Could be, its happened before.Not much you can do except wait for a NV Geck 1.5 patch or a new NV patch or something if i'm mistaken.
dancuc Posted October 28, 2010 Posted October 28, 2010 Yep, I have encountered exactly the same problem. Meshes are there, they can be selected, but they are actually invisible. Navmesh shows correctly.
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