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Share your character background!


chrisfalloutnexus

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Hey Nexus-people,

 

 

as waiting for FNV-delivery makes me go crazy, I decided to think about my character in the meantime and not only selected a couple of stats but wrote him a background (actually got pretty late last night). From what I've heard in TES4 and FO3 many people did similiar things, either to add the character a more personal touch or to increase RPG-immersion.

 

Let's share them I'll start with mine!

 

 

Name: Arthur William Clyde

Age: 22-23

Sex: Obviously, male

 

 

Traits

Vault background (mod trait): Gives +2 skills / level, rad resistance -10

Wild Wasteland

 

 

 

 

Arthur W. Clyde's Background

 

Childhood and early youth

Arthur W. Clyde was born in 2259 in Vault City as son of Martha Clyde, kindergarten teacher, and James Clyde, medical doctor at the Vault City Hospital. While growing up in the comforting home of his parents, he became a young boy who showed extraordinary talent at manipulating machines and computer terminals. Although he was not very extravert socially, he did not show any hesitations to fumble around with the robots at his kindergarten or to tell others the fantastic stories about the life outside of the city, which he developed in his mind.

When Arthur entered school at age 5, these confusing yet colorful and imaginative stories captured the attention of Emma Kosslyn and the two should become close friends during the course of the following years, explaining to each other what visions they had how the world would look like ,outside‘. With great interest the two children observed the rare occassions when outsiders in their strange dresses visited the city to trade and imagined how it must be to follow them.

At the time when Arthur and Emma entered High School, the isolationist policies of Vault City had not only become a topic of discussion for the city administration but but had also created a rebellish youth subculture. Because there had never been any significant youth movement before, society was not up to this challenge. Many young adults decided to leave Vault City in order to seek their luck, self-actualization or just some excitement in the Wastelands.

While Arthur did not really care for all of this, Emma on the other hand, fueled by her passionate temperament and inspired by all those visions she had shared with Arthur, couldn‘t wait for the day she could leave school and, ultimately, Vault City. As a result she lost any interest in vault education and committed her life to art and philosophy. She painted and wrote, distinguishing and isolating herself from the rest of the conformist Vault City society. As time progressed, Emma‘s ideas about truth, society and the meaning of life became more and more radical and dogmatic.

Arthur on the other hand stayed as pragmatic as he had been his whole life. Although he valued cultural concepts such as music and literature very highly and was a keen member of the Vault City literature club, he was more concerned to find himself some place in society rather than to revolutionize it. He liked Emmas‘s ideas for they were truly inspiring and refreshing and even exciting but saw no place in his life for them. While they slowly drifted apart ideologically, Arthur felt himself more and more attracted to the young woman he know for the best part of his life and with whom he had shared his most inner thoughts. Yet he had not confessed his feelings to her, when the G.O.A.T. came and revealed which careers had been assigned to them.

 

Adulthood and Wasteland traveling

Arthur, who had always performed well and was a rational thinker, was assigned to academic education. Emma, who rather excelled in deviance, was assigned to the underground vault maintenance staff. She furiously rejected her assignment and began to write pamphlets against society and to produce controversial pieces of art. This brought her regular stays at the jail. Eventually, she found like-minded people in the slums of the city.

Arthur followed his academic education with the usual high performances. However, Emma‘s influences on him made him dig through the archives and the library of the city to find as much information about human functioning and society as possible. With that, he explained to his teachers, he would once be able to write a program that could precisely simulate societies. Such a program could help to bring back civilization back to the Wastelands, he argued and impressed his teachers.

One day Arthur was noticed by his father that Emma was involved in an accident in the slums and was hospitalized. She and her friends had been experimenting on drugs and Emma had, hallucinating, fallen of a roof. Her condition was life-threatening and unstable. When she was finally conscious and Arthur spoke to her, she told him there was only one person in the world with enough heart and enlightened enough to grasp the meaning of her work and to continue it: Arthur. He, who knew how serious she had meant this, confessed his love to her. One day later Emma died.

 

Arthur felt that the only person who had truly understood him had gone, and with her a part of himself had died. When he looked through her writings about politics and society and her nihilistic yet beautiful paintings, he realized that all his life would be meaningless without her. For the first time in his life he would accept the totally non-pragmatic concept of a dogma. He decided that the meaning of his life would be gathering the necessary data for the computer simulation he had planned in order to fulfill Emma‘s dream of a better society.

Hearing about this plan, his teachers were hesitant but ultimately agreed. He was equipped with some basic protective gear and enough money to finance research in the Wastelands. Arthur joined up with Edgar Howitz, an old caravan trader who came to Vault City regularly. Edgar would ensure Arthur‘s safety, lead him through the Wasteland and provide him with food and a sleeping place. Arthur would, in return, help Edgar in his trading business where he could. Arthur was now 21.

The two of them where travelling around through almost whole California. Arthur had seen many places, talked to many people. He gathered all kinds of data like the health status of the Wastelanders, their occupations, created psychogramms, catalogued their aspirations, dreams and nightmares and tried to fit these data into a unifying scientific model. He was frustrated by the fact that it wasn‘t possible, at least not at the moment.

After 15 months of travelling Edgar and Arthur arrived in New Vegas. Arthur, who had never seen a city be such old and still intact, was simply overwhelmed. He reckoned that gathering more data would not be making much sense at this stadium, and as he had become an experienced trader and still had enough money to buy himself back to Vault City, he decided to stay in the city for a while -- against Edgar‘s urgent advice not to do so. The duo parted.

It would have probably been better for Arthur if he had listened to his partner - he spent virtually all his money on girls, parties and gambling within two weeks. Bankrupt, alone and far away from home Arthur applied at a courier delivery service. Arthur underestimated the dangers of the Wasteland and overestimated his experience as traveler. On his very first assignment, he was shot in the head and left dying near a place called Goodsprings.

 

Arthur was found and brought to Doc Mitchell in Goodsprings, who managed to bring him back to life. Unfortunately, Arthur suffered from total amnesia. He knew his name, but not where he was, why he had been there or where he was going to. In fact, he didn‘t even know where he was born anymore. The only thing he knew -- or felt -- for sure was that he had been on a meaningful and important mission. But as hard as he tried to remember, he could not find out what it was. Pragmatic as he was he figured that he could as well make finding his murderers his meaningful and important mission.

 

 

 

 

Character Build

S.P.E.C.I.A.L.

Arthur was clearly above average intelligent. He never went to the gym or cared about popularity, so he was of average strength and charisma. Traveling through the desert had made him slightly more enduring than the average person. Because he had spent half his life fumbling with complicated machinery, he was also slightly above average agile. During his stay his performances actually rose dramatically while training with Sunny Smiles.

 

 

Skills

While staying in Goodspring and recovering Arthur had to kill vast amounts of time. One day he saw an old, defective radio and instinctively opened it. It felt strangely familiar to examine the electric parts and search for the part he had to replace. While working on the radio he discovered that he had done this many times before. While he could not direclty access the memories, he was able to quickly master all kinds of electronic household and entertaining devices and even weapons. Though holding a gun was far from feeling familiar, Sunny Smiles made him a proficient user. Holding a gun might be unfamiliar, he concluded, but it would become so soon enough when he would hunt down the man who had deleted all his memories.

 

[Mainly gun, sneak and repair at the beginning. Science, explosives and medicine in the future.]

 

Perks

Arthur, who had been a great student in his past life, felt great comforts in all the books he found in the Goodsprings school. It was easy for him to learn new knowledge, be it in written form or by experience. As a fighter he uses tactics that allow him tactical procedure and removing enemies from the distance, unseen.

 

[Educated & Comprehension, V.A.T.S., Criticals, Sneaking]

 

 

 

 

 

 

So that's Arthur! Any inconsistencies, things I should keep in mind when training him to get his revenge?

 

 

 

 

Now get rolling, I want to see what yours are like!

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