buttpoop Posted October 28, 2010 Share Posted October 28, 2010 Hi, I'm new to these forums but I've spent the better part of the last week consuming information everywhere I could to find out as much about Oblivion mods as I could. I've learned how to use OBSE and OBMM and BOSS, and modded the living daylights out of Oblivion to play it again for the first time in years because it's like falling in love again. After careful tinkering I finally got it to not CTD every time I entered a cityspace and my FPS is finally up to par in most areas, although it does tend to drop dramatically whenever any NPC is on my screen at all (except sometimes in dungeons). Anyway, I'm posting to ask if this sounds like I've installed BBC wrong. When I first got it, I quickly found the floor tile in the Imperial City saying "move BC-IC.esp lower in your list if you can see this", so I did and it sorted itself out. Later on I found out that it was really really iffy about entering different districts, and it CTD about 10 times in a row just for trying to enter Bruma no matter what I seemed to click off (although I was reluctant to disable BBC) and this is a new game as of this week so I am nowhere near the point where it's trying to build a statue, although I'm a Wood Elf anyway. After reading about PyFFI I spent last night converting around 741 megs of meshes and my game runs a ton better, actually allowing me into Bruma for the first time, where I notice... it looks like the city is loaded twice on top of itself. Doors and houses are half stuck into the ground, some buildings have a door in front of the door flush with the building, and the ground is unlevel with stuff (floating objects). Also, that pesky floor tile in the Imperial City came back, and even though I've put BBC all the way at the bottom it still remains. Should I do a hard reinstall of BBC or does someone think I have a mod conflict? Also, my FPS drops a ton but only when NPCs are onscreen, usually in the cities. It does this even though I've sat in my house in the Imperial City for 73 hours (with pesky quests popping in to assassinate/be assassinated). I have CityLife but it does this whether that's active or not. Basically my mod profile is set up to add quests, and because I wanted new items in the levelled lists for when I get past the vanilla cap of glass items. There are a few cosmetic things but they aren't as important to me as lengthening the game, which I clocked around 150 hours on the 360 before figuring out my fancy dancy laptop can run this beast. Load order: Oblivion.esmJog_X_Mod.esmAll Natural Base.esmHarvest[Containers].esmMart's Monster Mod.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUOP Vampire Aging & Face Fix.espKnights.espOblivion Citadel Door Fix.espKnights - Unofficial Patch.espNatural_Habitat_by_Max_Tael.espAll Natural - Real Lights.espAll Natural.espAll Natural - SI.espDLCHorseArmor.espNatural_Water_by_Max_Tael.espDistant Chapel Bells.espDLCHorseArmor - Unofficial Patch.espBook Jackets Oblivion.espQ - More and Moldy Ingredients v1.1.espDLCOrrery.espSigilStonesExpanded1.5.espDLCOrrery - Unofficial Patch.espHarvest[Containers].espHarvest[Containers] - SI.espDLCVileLair.espHarvest[Containers] - SI - Ore Respawn.espDLCVileLair - Unofficial Patch.espHarvest[Containers] - Player Home Add-on.espmoDem's City Life.espDLCMehrunesRazor.espImmersive Travelers.espC&C - The Blackwood Company.espDLCMehrunesRazor - Unofficial Patch.espAyleidStatueMap.espShadowbanishMap.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espShowDaedricShrines.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espAdonnays Elven Weaponry.espClassic Books.espOS Artifacts.espRope Ladders v1.espXiaNewAmuletsV1.espBob's Armory Oblivion.espMart's Monster Mod.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - Spawn Rates - Reduced Reduced.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espCrowded Roads.espMart's Monster Mod - Diverse WaterLife.espCreatures Alive v1.3.espCats & Rats for MMM.espAdenseEpicDungeon.esphackdirtabyss.espKragenir's Death Quest.espKDQ - Rural Line Additions.espLetThePeopleDrink.espKragenirsDeathQuest-LetThePeopleDrink patch.espReturn Of Shadows.espServant of the Dawn.espthievery.espDLCBattlehornCastle.espMart's Monster Mod - Knights.espThe Lost Spires.espxuldarkforest.espLostSpires-DarkForest patch.espmythsandlegends.espDLCBattlehornCastle - Unofficial Patch.espSM Plugin Refurbish(Merged).espxulRollingHills_EV_withoutWheat.espMMMMWL-RollingHills patch.espKragenirsDeathQuest-RollingHills patch.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espDrop Lit Torches Weight.espDungeon Actors Have Torches 1.6 CT.espImprovedSoulgems.espP1DkeyChain.espP1DKeyChainSI.esp (note - currently inactive due to recent install and haven't opened up my keyring yet to be safe to activate)PersuasionOverhaul.espShort Grass V3.espStarX Vampire Deaths.espStarX Vanilla Vampires Revised.espMidasSpells.espdyseso_Light_Ingred.espStealth Entrances v1.espDenock Arrows.espDark Dungeons.espDark Dungeons - SI.espMart's Monster Mod - Resized Races.espbgMagicEV.espbgMagicSpellTomes_for_WryeBash.espbgMagicItemSigil.espbgMagicEVStartspells.espbgMagicBonus.espbgMagicEVAddEnVar.espbgMagicEVPaperChase.espbgMagicPotionNumberSoulGemValue.esp[GFX]_Initial_Glow-all.esp[GFX]_Initial_Glow-creatures.espbgMagicEVShader.espbgMagicShaderLifeDetect.espbgMagicLightningbolt.espStreamline 3.1.espVampire Hunting - Order of the Virtuous Blood.espLoot_the_Dead-9946.espExplorers 2.2.espAlluring Potion Bottles v3.espAlluring Wine Bottles.espMadnessANDAmberOreRespawns.espMore_Gold_in_Locked_Containers-5976.espBetter Cities .espxulSnowdale.espxulStendarrValley.espxulTheHeath.espMMMMWL-TheHeath patch.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espKragenirsDeathQuest-LostCoast patch.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espKragenirsDeathQuest-CloudtopMountains patch.espxulArriusCreek.espxulPatch_AY_AC.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espUL Imperial Isle Adense Epic Dungeon Patch.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espBetter Cities Full.espBetter Cities - Thievery.espBetter Imperial City.espClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.espVaultsofCyrodiilBC.espOblivion XP.espLevel_Rates_Modified_x5.espTimeScaleOptions.esp Link to comment Share on other sites More sharing options...
Tushaar Posted October 28, 2010 Share Posted October 28, 2010 I think you have way too few Better cities esp's unless you have done something with wrye bash, merging.Do you have the latest Better cities, includes Better cities permanent resources, Better cities 4-7-0 and Better cities 4-7-1You need all of those rar files downloaded. And you need to make an Omod of every file.Here are the Better cities esp's that i have: Better Cities Full.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Tears of the Fiend.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - Thievery.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Imperial City FPS Patch.espBetter Cities - The Lost Spires.espBetter Cities Full FPS Patch.espBetter Cities - No LEYAWIIN Flooding.esp All of them are quite at end of the load order :) Link to comment Share on other sites More sharing options...
buttpoop Posted October 28, 2010 Author Share Posted October 28, 2010 Oh my. I know I had a pretty recent version, and I had loaded the permanent resources, 4-7-0a and 4-7-0, but looking at what you have, there are quite a few patches I seem to be missing. I'll load those and post an update soon :) it looks like there's a version 4-8-0 uploaded recently anyway! And you need to make an Omod of every file. I need to MAKE one? I know how to unpack one, but how do I make it? Link to comment Share on other sites More sharing options...
Tushaar Posted October 28, 2010 Share Posted October 28, 2010 If you have OBMM, then do this:Unpack every rar file you downloaded (should be 3) where ever you want, should be in a folderIn OBMM click Create in the down section right in the middle of Activate and EditThen you should add the folder where you extracted the rar file. You should have 3 folders all together.Next you name the OBMM with BC permanent resources ; BC4-7-0 and BC4-7-1 (As i have them at the moment) You need to create 3 different omods So you have to repeat the process 3 times.Once you have all 3 omods in the right window with your other omods click activate in this order:First activate the Permanent resources omodNext the 4-7-0 (As i have :D)And lastly 4-7-1Now you should have it working :D Link to comment Share on other sites More sharing options...
msico Posted October 28, 2010 Share Posted October 28, 2010 I had a similar question and this description helped tremendously! Thanks a bunch Tushaar Link to comment Share on other sites More sharing options...
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