natethegreatt Posted October 28, 2010 Share Posted October 28, 2010 How can I get my quest to be given to the player as soon as the player enters the world? Can I do that through scripting or do I have to attach it to a world trigger? Link to comment Share on other sites More sharing options...
Khet Posted October 28, 2010 Share Posted October 28, 2010 Attach this to the quest, or add it to the existing script. scn QuestScriptName Short DoOnce Begin GameMode If DoOnce==0 SetStage QuestId ## Set DoOnce to 1 EndIf End Replace ## with the first stage of the quest. It'd be smart to add a condition to see if the player has left Doc Mitchell's for the first time, or preferably that they left the tutorial Goodsprings area. Can't help you there since I don't have the geck to find the IDs used and such since I'm on my phone. Link to comment Share on other sites More sharing options...
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