Jump to content

Give quest when player loads up mod for first time?


natethegreatt

Recommended Posts

Attach this to the quest, or add it to the existing script.

 

scn QuestScriptName

Short DoOnce

Begin GameMode

If DoOnce==0
    SetStage QuestId ##
    Set DoOnce to 1
EndIf

End

 

Replace ## with the first stage of the quest. It'd be smart to add a condition to see if the player has left Doc Mitchell's for the first time, or preferably that they left the tutorial Goodsprings area. Can't help you there since I don't have the geck to find the IDs used and such since I'm on my phone.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...