Seattleite Posted February 4, 2015 Share Posted February 4, 2015 (edited) This is a two-part request. Part one:Blocking with two weapons and when unarmed. It was the entire point of having a second weapon in real life. There are two ways I can see to do this, and I have recommendations to each. If this replaces your ability to attack with your offhand weapon or left fist (not preferred), then either make it so you attack with both weapons with your primary attack key or make it so your offhand weapon's power has some benefit (maybe some small degree of damage to the opponent you're blocking) to make it more balanced. If this doesn't replace it (preferred) then maybe you could keybind it to clicking the mouse wheel, or give us the option to keybind it through MCM to whatever we please? Part two:Attacking while blocking was totally a thing in real life. You keep your shield or secondary weapon ready to intercept attacks while you attack with your primary weapon. Presumably it'd be like attacking while casting in that you couldn't make power attacks, but that's really just a gameplay restriction. Unfortunately, this would make it impossible to bash (unless wielding a single weapon without a shield or spell, they'd still bash instead of attacking). So here's where they come together. If you replace blocking with a keybind, and we get the option to attack while blocking, then maybe you could retain shield bashing by making it the keybind for your left weapon when your shield is equipped? Press the old block key that would otherwise be redundant and now you'd skip blocking and go straight to a bash? It sounds reasonable to me. Edited February 4, 2015 by Seattleite Link to comment Share on other sites More sharing options...
JoKelly Posted February 4, 2015 Share Posted February 4, 2015 (edited) sounds good to me, I've been dissatisfied with the dual weapon system in the game. having some few years of real life experience in Weapons combat in particular dual weapons fighting. I find it absurd that the game designers thought that you can swing a 7 to 13 pound great weapon around with the ease and strength and speed to parry with it but cant use hand axes and swords in a dual style to parry. Edited February 4, 2015 by JoKelly Link to comment Share on other sites More sharing options...
Seattleite Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) I find that absurd as well. But then, I also find it absurd that all the weapons in the game weigh so damned much to begin with, considering that a real greatsword weighs in at two or three kilograms, maybe four with a scabbard. Edited February 4, 2015 by Seattleite Link to comment Share on other sites More sharing options...
JoKelly Posted February 4, 2015 Share Posted February 4, 2015 if I remember correctly the lightest great sword was around 6.5 pounds, while your average single hand and hand a half weapon was around 3.5 to 4. looking at the weapons in the game, with blades as wide or wider than your hand you can double or even triple the weights of the great weapons. The Swiss zwiehander was 10 pounds (4.5 grams) and around six foot long. The Scottish claymore was around 6.5 pounds, with a narrower blade and shorter over all blade length. the battle axes in the real world similar to the ones in the game, are 5 to 6 foot in height and the actual heads weigh in around 6 to eight pounds and are from 8 to 12 inches across. Link to comment Share on other sites More sharing options...
Seattleite Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) if I remember correctly the lightest great sword was around 6.5 pounds, while your average single hand and hand a half weapon was around 3.5 to 4. looking at the weapons in the game, with blades as wide or wider than your hand you can double or even triple the weights of the great weapons. The Swiss zwiehander was 10 pounds (4.5 grams) and around six foot long. The Scottish claymore was around 6.5 pounds, with a narrower blade and shorter over all blade length. the battle axes in the real world similar to the ones in the game, are 5 to 6 foot in height and the actual heads weigh in around 6 to eight pounds and are from 8 to 12 inches across. Wrong. The only historical "greatswords" (in Europe) were zweihanders, montantes and claymores. The heaviest ever made for combat was 3.2kg, that's 7lbs. These supposed "10 pound" zweihanders were parade swords, which were much larger than actual zweihanders, were totally blunt and were never meant to be used in combat. The lightest was the claymore at just over 2kg, which is about 4.5lbs. An arming sword was 1.1kg, and that's the heaviest classification of actual one-handed sword. Longswords are two-handed, for the record, and weight about 1.5kg, which would be 3.3lbs. Similarly, there is no "battle axe" in the real world. Historically, "battle axe" referred to larger one-handed axes. There were pole-axes, but those are pole-arms, and of course pole-arms are going to be much heavier than melee weapons. Further, the heads of pole axes were not anywhere near "6 to eight pounds", the head on a pole axe was very small, similar in size to the head on a one-handed axe. This is because these weapons were designed to counter armour and the smaller head was more effective for that purpose. All the added weight of a poleaxe was in the shaft. (Though some of the axes in-game would be effective weapons for an adventurer, the "battle axe" name is just flat-out deceitful. Also, double-bitted axes are massively inferior to single-bitted axes in combat.) Melee weapons *HAVE* to be light. They have to get moving quickly to hit the target at all, the heavier they are the slower they are and the slower they are the more warning the opponent has before they have to guard or dodge. Further, when they do hit the target moves away from the hit, so the faster the weapon is going the less damage it loses. A smaller striking surface is also desirable as it focuses the attack and lets the weapon penetrate deeper. (Unless you're thrusting against an unarmoured target, then it doesn't really matter.) The weapons of Skyrim are too heavy to ever be effective in combat, which was my entire point. Arguing that the way they are visually designed would make them very heavy isn't even contradicting that point, and even if it did your information is wrong. Edited February 4, 2015 by Seattleite Link to comment Share on other sites More sharing options...
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