exile650 Posted October 28, 2010 Share Posted October 28, 2010 So I've been trying to make the Service Rifle not suck, and I've done OK so far (namely making it automatic and tweaking the spread). The problem I'm having now is trying to add a new weapon mod to it: an extended magazine. I figure I could use the Assault Carbine extended magazine, but I'm guessing that will only increase the magazine size to 26, and I'd like to have it set to 30. What I'd like to do is make a copy of the Assault Carbine's extended magazine effect but change the number from 6 to 10, but I can't seem to find where these effects are located in the GECK. Also, I'm curious if it's possible to have the Service Rifle use the correct extended magazine if I get my first problem solved. How much work is involved in that? So far I've only used to GECK to change some setting here and there. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 28, 2010 Share Posted October 28, 2010 making a mod shouldn't be too hard (i mean making a weapon's mod)basically, if you want to make a new mod, it is under items > item mods > weapons > ModKitsthere you can create your new mod, with whatever name you want and allthen, when you go to the weapons' page, find the weapon, click editnow go to the Mod Info partchoose that mod in one of the empty slots (or replace with another, if there are no empty slots)now, the value you set, is what it doesso if you want to give it more 10 more rounds, just set the value to 10 as far as i know, this should do the trick, as long as you set the effect correctly and all hope this helps :) Link to comment Share on other sites More sharing options...
exile650 Posted October 29, 2010 Author Share Posted October 29, 2010 Oh I see what I missed now, thanks. How I need to figure out how to use the Assault Carbine's extended magazine model on the Service Rifle. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 29, 2010 Share Posted October 29, 2010 well, it's rather easyopen the Service Rifle in the GECK, and open the mod tabif there is at least one open (or un used) slot, then this is going to be really easybasically, find how the AC's mod is called, and add that to the open slotthen choose the effect of bigger magazine (or however they called it, just look in the AC's page for all the details)and choose the value as the number of bullets you want to add it's as simple as that Link to comment Share on other sites More sharing options...
Euclid Posted November 15, 2010 Share Posted November 15, 2010 Sorry to revive this "old" thread but it is closely related to a problem I have atm. If you open the mod tab of a weapon, select a mod and then scroll through the list of effects you'll realize that these are rather limited: decrese equip time, spread, weight and increase clip capacity, max. condition, projectile spread, rate of fire, weapon damage, zoom, regeneration ammo (secs or shots), silence, split beams, VATS bonus. I would like to add some new effects to this list but could not find any of the existing ones under Game Effects. Where can I find these? Cheers Euclid Link to comment Share on other sites More sharing options...
Euclid Posted November 16, 2010 Share Posted November 16, 2010 Ok, I found this page which provides some info. However, it does not answer my question (see previous post) and it does not provide any info on the second value of the effect tab. Anyone? Also it worries me that "Mods are implemented by swapping the model, not by adding components to/revealing components from a single pre-specified model". Does that really mean for the modification effect to become active in-game you need to swap the model? Cheers Euclid Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 16, 2010 Share Posted November 16, 2010 Ok, I found this page which provides some info. However, it does not answer my question (see previous post) and it does not provide any info on the second value of the effect tab. Anyone? Also it worries me that "Mods are implemented by swapping the model, not by adding components to/revealing components from a single pre-specified model". Does that really mean for the modification effect to become active in-game you need to swap the model? Cheers Euclid i can only answer the second question here what it means is really simplelet's say you have a rifle, and you want to add a scope and a silencerif you add a scope, it doesn't add a scope to the rifle model, it uses a new model of the rifle with the scopeif you want to also add a silencer, it uses a model that has both the scope and silencerwhat it basically means is that it doesn't add parts to the model, but uses a new one if you look at a weapon in the GECK, in the Mod Info tab, you can see several lines for the models of the modsthere you have to basically put the model for every possible combination of mods you can makeand when you put a mod on your weapon, the game switches the model itself, so you don't have to do anything i hope this answers your question Link to comment Share on other sites More sharing options...
Euclid Posted November 16, 2010 Share Posted November 16, 2010 Thanks for the info. I was afraid the functionality (scope, etc.) depends on the modified model. This kind of kills my idea to modify the silencer .22 pistol because it would require a new model for a scope to work. Cheers Euclid Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 16, 2010 Share Posted November 16, 2010 Thanks for the info. I was afraid the functionality (scope, etc.) depends on the modified model. This kind of kills my idea to modify the silencer .22 pistol because it would require a new model for a scope to work. Cheers Euclid actually, it doesn'tat least, not really you see, there are many tutorials on how to edit the model of a weaponand since there are already scope models in the game, you can just add one of the existing scope models on top of the pistol, and it should work perfectly if you would like, i will try to recall where i have seen such tutorial, and send it your way :) Link to comment Share on other sites More sharing options...
Euclid Posted November 17, 2010 Share Posted November 17, 2010 Thanks again WA. However, I'm more a coder and crap in modifying nif files. Besides, someone already did the job here (discovered that yesterday - dohh). Still, would be nice to know where the effects of weapon mods and ammo are defined. Cheers Euclid Link to comment Share on other sites More sharing options...
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