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Outcast and Tribal power armor


Zinnwaldite

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it is really simple, but really illegal (at least as far as i know)

but you can do it for yourself, just don't post it anywhere

 

basically, find the meshes\textures of these armors in the Fallout 3 directory, and copy them to your NV directory, and then re-create the items on the NV GECK, and this is basically it :)

might not be so easy if you have no idea how to use the GECK, but it's really not that hard

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it is really simple, but really illegal (at least as far as i know)

but you can do it for yourself, just don't post it anywhere

 

basically, find the meshes\textures of these armors in the Fallout 3 directory, and copy them to your NV directory, and then re-create the items on the NV GECK, and this is basically it :)

might not be so easy if you have no idea how to use the GECK, but it's really not that hard

 

thanks, i'll give it a shot,, i've fooled around with the GECK a bit so i kinda have a general idea of what i need to do..

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So,, i tried to make get the Tribal Power Armor from The Pitt into NV,, but when i moved the mesh and texture files and used them on a custom NV power armor it looks wrong,, some grey rock-like areas appear when i look at the armor from certain angles,, why does it look wrong? is it no compatible? or am i missing something?
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The meshes are compatible, but they may not be compatible with the G.E.C.K. preview window. What your seeing is the preview window floor texture that the geck uses. It's odd, but it should all be okay when your in-game.

 

And it's not illegal as long as the meshes/textures came with New Vegas, which most of it did.

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I've seen that effect lots while modding. It means you're missing the texture for the parts where that happens.

 

where do i find this texture? I've got all the ones that i could see on the list using the archive utility,, there was nothing else related to the Tribal Parmor

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