Zinnwaldite Posted October 28, 2010 Share Posted October 28, 2010 Could these be transfered somehow? If so,, could someone do it? or if it's really simple,, tell me how.. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 28, 2010 Share Posted October 28, 2010 it is really simple, but really illegal (at least as far as i know)but you can do it for yourself, just don't post it anywhere basically, find the meshes\textures of these armors in the Fallout 3 directory, and copy them to your NV directory, and then re-create the items on the NV GECK, and this is basically it :)might not be so easy if you have no idea how to use the GECK, but it's really not that hard Link to comment Share on other sites More sharing options...
Zinnwaldite Posted October 28, 2010 Author Share Posted October 28, 2010 it is really simple, but really illegal (at least as far as i know)but you can do it for yourself, just don't post it anywhere basically, find the meshes\textures of these armors in the Fallout 3 directory, and copy them to your NV directory, and then re-create the items on the NV GECK, and this is basically it :)might not be so easy if you have no idea how to use the GECK, but it's really not that hard thanks, i'll give it a shot,, i've fooled around with the GECK a bit so i kinda have a general idea of what i need to do.. Link to comment Share on other sites More sharing options...
Luckmann Posted October 29, 2010 Share Posted October 29, 2010 Afaik, they should still be in the FNV files, so it should be fine. Link to comment Share on other sites More sharing options...
Zinnwaldite Posted November 3, 2010 Author Share Posted November 3, 2010 So,, i tried to make get the Tribal Power Armor from The Pitt into NV,, but when i moved the mesh and texture files and used them on a custom NV power armor it looks wrong,, some grey rock-like areas appear when i look at the armor from certain angles,, why does it look wrong? is it no compatible? or am i missing something? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 3, 2010 Share Posted November 3, 2010 it's something about the lighting, i thinkit happens also on a mod i DLd, that adds a backpack, and there are two small areas on the sides, that change between blue and red in certain lightswish i knew why that happens......... Link to comment Share on other sites More sharing options...
Draco856 Posted November 3, 2010 Share Posted November 3, 2010 The meshes are compatible, but they may not be compatible with the G.E.C.K. preview window. What your seeing is the preview window floor texture that the geck uses. It's odd, but it should all be okay when your in-game. And it's not illegal as long as the meshes/textures came with New Vegas, which most of it did. Link to comment Share on other sites More sharing options...
Zinnwaldite Posted November 3, 2010 Author Share Posted November 3, 2010 Screenshot This is the screenshot,, and it only happens in the game. When i tilt the camera, different effects appear. but they are ALL wrong :P Link to comment Share on other sites More sharing options...
Moraelin Posted November 4, 2010 Share Posted November 4, 2010 I've seen that effect lots while modding. It means you're missing the texture for the parts where that happens. Link to comment Share on other sites More sharing options...
Zinnwaldite Posted November 4, 2010 Author Share Posted November 4, 2010 I've seen that effect lots while modding. It means you're missing the texture for the parts where that happens. where do i find this texture? I've got all the ones that i could see on the list using the archive utility,, there was nothing else related to the Tribal Parmor Link to comment Share on other sites More sharing options...
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