Vagrant0 Posted August 11, 2006 Share Posted August 11, 2006 A few days ago I uploaded a mod. http://www.tessource.net/files/cache/6084.html As far as I can tell, only 9 people have downloaded. That's fine, it's an initial release that doesn't really add anything that people are used to. However, in order for me to move to the next step, I would like to get some information from people using this mod as to what works good, and what doesn't. So, I'm wondering if some bored people around here are willing to put their games on hold for a few days, and give it a test. Link to comment Share on other sites More sharing options...
sleaaels Posted August 11, 2006 Share Posted August 11, 2006 Hey Vagrant0 i'm not up to speed with testing mods, if you give me a list of what to do perhaps i could carry out those actions for you. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 11, 2006 Author Share Posted August 11, 2006 Just download it, install it, and spend a few days doing stuff in the game, occasionally going near chorrol or skingrad every few days. Tell me if you see anything wrong, or something. I'm mostly just trying to make sure that the new items show up right, and that there aren't any serious conflicts with lots of mods that I would have probably never used. Making sure the NPC rotation stuff works well with a more diverse playing style is also important, but less noticable. Link to comment Share on other sites More sharing options...
sleaaels Posted August 12, 2006 Share Posted August 12, 2006 alright ill give it a go, im sure there will be no major issues. Link to comment Share on other sites More sharing options...
thursti Posted August 12, 2006 Share Posted August 12, 2006 I'll give it a go after i find my way out of this stupid Belgroth's tower Link to comment Share on other sites More sharing options...
sleaaels Posted August 14, 2006 Share Posted August 14, 2006 So far so good; however, the patrols from Skingrad to Chorrol poses some problems, this is what happened: Followed the NPC on the journey to Chorrol, killed around 5 or 6 enemies which was fine until, an imperial guard joined in to help. The NPC must have accidently hit the guard which ensued a one sided brawl. The NPC left a trail of 3 dead guards before entering Chorrol. Upon entering the fighters guild, the NPC imediately exit and was attacked by 5 chorrol guards, needless to say she died. Ill let you know more with the other chars. Link to comment Share on other sites More sharing options...
CJD Posted August 14, 2006 Share Posted August 14, 2006 So far so good; however, the patrols from Skingrad to Chorrol poses some problems, this is what happened: Followed the NPC on the journey to Chorrol, killed around 5 or 6 enemies which was fine until, an imperial guard joined in to help. The NPC must have accidently hit the guard which ensued a one sided brawl. The NPC left a trail of 3 dead guards before entering Chorrol. Upon entering the fighters guild, the NPC imediately exit and was attacked by 5 chorrol guards, needless to say she died. Ill let you know more with the other chars. sounds like the normal AI to me no prob there. no probs yet for me. working perfectly fine Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 14, 2006 Author Share Posted August 14, 2006 So far so good; however, the patrols from Skingrad to Chorrol poses some problems, this is what happened: Followed the NPC on the journey to Chorrol, killed around 5 or 6 enemies which was fine until, an imperial guard joined in to help. The NPC must have accidently hit the guard which ensued a one sided brawl. The NPC left a trail of 3 dead guards before entering Chorrol. Upon entering the fighters guild, the NPC imediately exit and was attacked by 5 chorrol guards, needless to say she died. Ill let you know more with the other chars. I'll look into it, maybe adjusting friendly factions or something. Toning down their strength would probably solve this part too, but was going to leave that as a later fix once I have all the towns done and some personal variations between the NPCs added. If it happens again, try to see how the guard got hurt, that might make it easier to solve. This actually sounds like something I need to fix as at level 30+ they would probably kill guard after guard, possibly pulling other townspeople into the fight, not something I'd want to happen. The problem with trying to tonw them down is that they need to be able to survive reasonably well against the usual bandits, sprigans, and daedra that are running around. Since these will eventually be a much higher level than any guard, that really isn't much of a solution. Link to comment Share on other sites More sharing options...
the_j_1986 Posted August 14, 2006 Share Posted August 14, 2006 The problem with trying to tonw them down is that they need to be able to survive reasonably well against the usual bandits, sprigans, and daedra that are running around. Since these will eventually be a much higher level than any guard, that really isn't much of a solution.Make their levels based off of the player's level, and give it an offset of 20 (double the guards and legions). Since the enemies that appear are leveled to the player, they should be able to handle just about anything that will appear. Link to comment Share on other sites More sharing options...
sleaaels Posted August 14, 2006 Share Posted August 14, 2006 To bad you can't script your npc's to yield if he/she accidently attacks an ally. I didn't mind the npcs being strong, I just felt it a waste to loose one npc on the first day, unless they respawn then thats a different story. Link to comment Share on other sites More sharing options...
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