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Posted

I've modified the grenade launchers mesh in Autodesk Maya 2009 so it no longer has the range finder on it. I got it edited and ready to go in nifskope, but when I try to make a new weapon in the GECK, and select the mesh to use, the GECK crashes. Any help? Below is what I got in Nifskope.

 

http://img301.imageshack.us/img301/4323/mesh.jpg

 

 

 

Maybe I did something wrong in the import/export process between nifskope and maya, but I don't know. Help is appreciated. Thank you.

Posted

Did you export to a .nif from Maya? It doesn't support Fallout 3/NV era nif files, you would need to either:

Export as .obj and into NifSkope, and work up all the nodes manually.

Export into Blender, and out as a .nif from there; checking any appropriate configuration therein.

 

Also, instead of a TexturingProperty node, you'd need a PPLighting one instead, since the mesh would be using a normal map.

Posted

Did you export to a .nif from Maya? It doesn't support Fallout 3/NV era nif files, you would need to either:

Export as .obj and into NifSkope, and work up all the nodes manually.

Export into Blender, and out as a .nif from there; checking any appropriate configuration therein.

 

Also, instead of a TexturingProperty node, you'd need a PPLighting one instead, since the mesh would be using a normal map.

 

 

thank you for the reply. I'll try what you said.

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