SpacemanSpIiff Posted October 28, 2010 Posted October 28, 2010 I've modified the grenade launchers mesh in Autodesk Maya 2009 so it no longer has the range finder on it. I got it edited and ready to go in nifskope, but when I try to make a new weapon in the GECK, and select the mesh to use, the GECK crashes. Any help? Below is what I got in Nifskope. http://img301.imageshack.us/img301/4323/mesh.jpg Maybe I did something wrong in the import/export process between nifskope and maya, but I don't know. Help is appreciated. Thank you.
throttlekitty Posted October 31, 2010 Posted October 31, 2010 Did you export to a .nif from Maya? It doesn't support Fallout 3/NV era nif files, you would need to either:Export as .obj and into NifSkope, and work up all the nodes manually.Export into Blender, and out as a .nif from there; checking any appropriate configuration therein. Also, instead of a TexturingProperty node, you'd need a PPLighting one instead, since the mesh would be using a normal map.
SpacemanSpIiff Posted November 1, 2010 Author Posted November 1, 2010 Did you export to a .nif from Maya? It doesn't support Fallout 3/NV era nif files, you would need to either:Export as .obj and into NifSkope, and work up all the nodes manually.Export into Blender, and out as a .nif from there; checking any appropriate configuration therein. Also, instead of a TexturingProperty node, you'd need a PPLighting one instead, since the mesh would be using a normal map. thank you for the reply. I'll try what you said.
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