DaWrecka Posted February 4, 2015 Share Posted February 4, 2015 As topic; but there's one particular Oblivion mesh I want to convert. Located here: http://www.nexusmods.com/oblivion/mods/14267/? I extracted the Meshes and Textures directories into my NV directory. I then import the mesh into Blender, and everything seems fine so far; skeleton and texture both appear without issue. (at least, once I switch Blender to display the mesh textured) I then export the mesh, using the Fallout 3 presets. The exported mesh shows up fine in NifSkope, with no apparent issues. However, when I try and load the model in the GECK, it either shows up as a green/blue streak of splooge, or the model shows up fine but the texture... not so much. I've got no idea where to go from here; can anyone point me in the right direction? Link to comment Share on other sites More sharing options...
VileTouch Posted February 4, 2015 Share Posted February 4, 2015 hmm.. try nifskope. that dog looks like it's missing a texture. and the other....thing has obviously invalid or missing tris that you might need to re export from 3dsmax/blender Link to comment Share on other sites More sharing options...
DaWrecka Posted February 4, 2015 Author Share Posted February 4, 2015 hmm.. try nifskope. that dog looks like it's missing a texture.As I already said, the meshes look fine in NifSkope, no errors at all. It's only when I load them into GECK that they screw up.and the other....thing has obviously invalid or missing tris that you might need to re export from 3dsmax/blenderI've tried re-exporting several times, but I can't seem to nail the right settings to actually get both the mesh and the texture in without issue. Link to comment Share on other sites More sharing options...
Fallout2AM Posted February 4, 2015 Share Posted February 4, 2015 During the export, if it's not checked I would try to check ShadowMap on top right.It wouldn't be bad to check if in game appears exactly like in geck Link to comment Share on other sites More sharing options...
nivea Posted February 4, 2015 Share Posted February 4, 2015 Pretty sure Oblivion uses different skeleton type then FO3/FNV/any other game, which means it will not work by just putting it in FNV. You need to rerig the fox to the FNV dog skeleton. Link to comment Share on other sites More sharing options...
DaWrecka Posted February 4, 2015 Author Share Posted February 4, 2015 Pretty sure Oblivion uses different skeleton type then FO3/FNV/any other game, which means it will not work by just putting it in FNV. You need to rerig the fox to the FNV dog skeleton.I really hope you're wrong, because if you're not I'm totally screwed - I have no idea how I'd do such a thing. Link to comment Share on other sites More sharing options...
Fallout2AM Posted February 5, 2015 Share Posted February 5, 2015 (edited) I thought that, but the black fox picture seems just too much perfect to be a wrong rigged beast. Well I guess you can easily check it, preview your black fox inside the GECK like in your screenshot, but go inside the animation tab and pick a random animation, see if it moves correctly EDIT: Nivea's right.The bright side of this is that their structure is very similar, it shouldn't be a big pain to port it over a NV dog skeleton Edited February 5, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
DaWrecka Posted February 5, 2015 Author Share Posted February 5, 2015 I thought that, but the black fox picture seems just too much perfect to be a wrong rigged beast. Well I guess you can easily check it, preview your black fox inside the GECK like in your screenshot, but go inside the animation tab and pick a random animation, see if it moves correctly EDIT: Nivea's right.The bright side of this is that their structure is very similar, it shouldn't be a big pain to port it over a NV dog skeletonI have no idea how to do such a thing though... are there any idiot's guides on the subject? Link to comment Share on other sites More sharing options...
Fallout2AM Posted February 5, 2015 Share Posted February 5, 2015 (edited) Sorry but I don't really know about guides to do that.Unrelated note maybe, but I'm serious: I don't know if you really want specifically a fox for your playthrough, but if you can use another beast there's RJ Helms' cat and other retextures / companions of that. Here's one: http://www.nexusmods.com/newvegas/mods/47416/? Edited February 5, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
DaWrecka Posted February 5, 2015 Author Share Posted February 5, 2015 Sorry but I don't really know about guides to do that.Unrelated note maybe, but I'm serious: I don't know if you really want specifically a fox for your playthrough, but if you can use another beast there's RJ Helms' cat and other retextures / companions of that. Here's one: http://www.nexusmods.com/newvegas/mods/47416/?Unfortunately, I DO specifically need a fox for what I'm doing. Link to comment Share on other sites More sharing options...
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