jushtan Posted February 4, 2015 Share Posted February 4, 2015 (edited) I am trying to find a way to make a unique silver sword that does extra damage to creatures but not humanoids (aka playable races). I figure it shouldn't be too hard to do since Wuuthrad has an effect that does extra damage to elves specifically. I tried using Wuuthrad's scripts as reference, but they only mention a perk that I can't find in the CK. I am willing to make this for myself if I could get some experienced help, but would also take a finished mod that does this too...but I would probably throw it in the CK to look at anyways. Edit: I should clarify that i am trying to immitate the witchers silver swords, in that they do bonus damage to monsters but the steel sword is best for people. Edited February 4, 2015 by jushtan Link to comment Share on other sites More sharing options...
FrankFamily Posted February 5, 2015 Share Posted February 5, 2015 havent tried but im quite sure you can do that using the silversword script itself, just point the property to your new perk wich could also be a copy of the silverperk as you only need to change under target tab the keywords and/or races you want it to affect, the keyword on the weapon tab can stay the same as long as you have the silver material keyword in you sword and then adjust the damage, as you want it to be double instead of add value 20 it would be multiply value by 2. about the target tab im not sure if there is something like "isplayable" but anyway you can have a list of races with wich you dont want it to have the effect (playable ones) and put those in the conditions checking that the getisrace "whatever race here" == 0 with AND instead of OR. might be shorter than checking all the races you want it to work with (in this case it would be ==1 and OR) Link to comment Share on other sites More sharing options...
jushtan Posted February 5, 2015 Author Share Posted February 5, 2015 Thanks. I'll have to check out script sometime after work, getting ready to head out now. I figured out the multiply rather than a flat 20 damage increase on my own, but i am new to scripting so I didn't even know there was a way to make it "not" work on certain creatures. This will definately save some time. Link to comment Share on other sites More sharing options...
Recommended Posts